Computer Games

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Details

This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.

Includes supplementary material: sn.pub/extras Includes supplementary material: sn.pub/extras

Inhalt
Computer Games Workshop 2016.- General Intelligence in Game-Playing Agents 2016.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783319579689
    • Herausgeber Springer International Publishing
    • Anzahl Seiten 192
    • Lesemotiv Verstehen
    • Genre Software
    • Auflage 1st edition 2017
    • Editor Tristan Cazenave, Mark H. M. Winands, Julian Togelius, Stephan Schiffel, Michael Thielscher, Stefan Edelkamp
    • Sprache Englisch
    • Gewicht 300g
    • Untertitel 5th Workshop on Computer Games, CGW 2016, and 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, Held in Conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, New York, USA, July 9-1
    • Größe H235mm x B155mm x T11mm
    • Jahr 2017
    • EAN 9783319579689
    • Format Kartonierter Einband
    • ISBN 3319579681
    • Veröffentlichung 29.04.2017
    • Titel Computer Games

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