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Computer Games
Details
This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.
Includes supplementary material: sn.pub/extras
Inhalt
Computer Games Workshop 2015.- General Intelligence in Game-Playing Agents 2015.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09783319394015
- Herausgeber Springer International Publishing
- Anzahl Seiten 192
- Lesemotiv Verstehen
- Genre Software
- Auflage 1st edition 2016
- Editor Tristan Cazenave, Mark H. M. Winands, Julian Togelius, Stephan Schiffel, Michael Thielscher, Stefan Edelkamp
- Sprache Englisch
- Gewicht 300g
- Untertitel Fourth Workshop on Computer Games, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, Held in Conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires
- Größe H235mm x B155mm x T11mm
- Jahr 2016
- EAN 9783319394015
- Format Kartonierter Einband
- ISBN 3319394010
- Veröffentlichung 12.05.2016
- Titel Computer Games