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Computer Games
Details
This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017. The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.
Inhalt
Atari Games and Intel Processors.- Computer Hex Algorithm using a Move Evaluation Method based on a Convolutional Neural Network.- Deep Preference Neural Network for Move Prediction in Board Games.- Deep Reinforcement Learning with Hidden Layers on Future States.- Neural Fictitious Self-Play in Imperfect Information Games with Many Players.- On-line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing.- Memorizing the Playout Policy.- Distributed Nested Rollout Policy for SameGame.- A Study of Forward versus Backwards Endgame Solvers with Results in Chinese Checkers.- Validating and Fine-tuning of Game Evaluation Functions using Endgame Databases.- Applying Anytime Heuristic Search to Cost-Optimal HTN Planning.- A Game for Eliciting Trust between People and Devices under Diverse Performance Conditions.<p
Weitere Informationen
- Allgemeine Informationen
- GTIN 09783319759302
- Herausgeber Springer International Publishing
- Anzahl Seiten 204
- Lesemotiv Verstehen
- Genre Software
- Auflage 1st edition 2018
- Editor Tristan Cazenave, Abdallah Saffidine, Mark H. M. Winands
- Sprache Englisch
- Gewicht 318g
- Untertitel 6th Workshop, CGW 2017, Held in Conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, Melbourne, VIC, Australia, August, 20, 2017, Revised Selected Papers
- Größe H235mm x B155mm x T12mm
- Jahr 2018
- EAN 9783319759302
- Format Kartonierter Einband
- ISBN 3319759302
- Veröffentlichung 15.02.2018
- Titel Computer Games