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Computers and Games
Details
This book constitutes the refereed proceedings of the International Conference on Computers and Games, CG 2022, held virtually, during November 2224, 2022.
The 15 full papers included in this book were carefully reviewed and selected from 23 submissions. They were organized in topical sections as follows: classic games, multi-player and multi-action games, solving games, measuring games, decision making in games and puzzles.
Inhalt
Classic Games: FairKalah: Towards Fair Mancala Play.- Improving Search in Go Using Bounded Static Safety.- Chinese Checkers Bitboards for Move Generation and Ranking Using Bitboards. Multi-Player and Multi-Action Games: Solving Chainmail Jousting.- An Algorithm for Multiplayer Games Exploiting Opponents' Interactions with the Player.- Incentivizing Information Gain in Hidden Information Multi-Action Games. Solving Games: QBF Solving using Best First Search.- Oware is Strongly Solved.- Solving Impartial SET using Knowledge and Combinatorial Game Theory. Measuring Games: Which Rules for Mu Torere?.- Measuring Board Game Distance. Decision Making in Games and Puzzles: Improving Computer Play in Skat with Hope Cards.- Batch Monte Carlo Tree Search.- Human and Computer Decision-Making in Chess with Applications to Online Cheat Detection.- Procedural Generation of Rush Hour Levels.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09783031340161
- Genre Information Technology
- Auflage 1st edition 2023
- Editor Cameron Browne, Jonathan Schaeffer, Akihiro Kishimoto
- Lesemotiv Verstehen
- Anzahl Seiten 204
- Größe H235mm x B155mm x T12mm
- Jahr 2023
- EAN 9783031340161
- Format Kartonierter Einband
- ISBN 3031340167
- Veröffentlichung 24.05.2023
- Titel Computers and Games
- Untertitel International Conference, CG 2022, Virtual Event, November 22-24, 2022, Revised Selected Papers
- Gewicht 318g
- Herausgeber Springer Nature Switzerland
- Sprache Englisch