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Computers and Games
Details
This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship.
The 20 papers presented were carefully reviewed and selected of 30 submitted papers.
The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.
Includes supplementary material: sn.pub/extras
Inhalt
Monte Carlo Tree Search.- Concrete Games.- Theory and Complexity.- Cognition Model.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09783319509341
- Genre Information Technology
- Auflage 1st edition 2016
- Editor Aske Plaat, Jaap van den Herik, Walter Kosters
- Lesemotiv Verstehen
- Anzahl Seiten 248
- Größe H235mm x B155mm x T14mm
- Jahr 2016
- EAN 9783319509341
- Format Kartonierter Einband
- ISBN 3319509349
- Veröffentlichung 10.12.2016
- Titel Computers and Games
- Untertitel 9th International Conference, CG 2016, Leiden, The Netherlands, June 29 - July 1, 2016, Revised Selected Papers
- Gewicht 382g
- Herausgeber Springer International Publishing
- Sprache Englisch