Contemporary Topics in Computer Graphics and Games

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Details

The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction, and various computer simulations. The Computer Graphics section deals with 3D modeling, procedural content generation, visualization, and interaction techniques.


This book provides an introduction and overview of the rapidly evolving topics of computer graphics and games, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings. Bringing selected papers from the Eurasia Graphics conference series together, the book aims to discuss issues, solutions, challenges, and needs for a better understanding of computer graphics and games.

The Games and Simulation section of this book covers the topics of game user experience, game narrative, playability heuristics, human computer interaction and various computer simulations. The Computer Graphics section deals with 3D modelling, procedural content generation, visualization, and interaction techniques.


Autorentext

Veysi ler has been a tenured professor at the Department of Computer Engineering of Hasan Kalyoncu University, Turkey. His expertise covers a wide range of areas related to virtual worlds in computer systems. Hämet Gürçay is professor at the Mathematics Department at the Hacettepe University, Turkey. His research interests include computer animation, visualization, computational geometry, and gaming. Hasan Kemal Süher was associate professor in the Advertising Department of Bahçe ehir University, Turkey. He has been the dean of the Communication Faculty and the head of the department of Advertising in Bahçe ehir University. Güven Çatak is an assistant professor of Game Design at the Communication Design Department of Bahçe ehir University, Turkey. His research areas are mainly gamification, game-based learning, game art, and design.


Inhalt

Computer games Computer graphics Simulation Virtual reality Game design Game experience User experience Human computer interaction 3D modeling Rendering Visualization Animation

Weitere Informationen

  • Allgemeine Informationen
    • Sprache Englisch
    • Editor Veysi Ler, Güven Çatak, Hasan Kemal Süher, Ha met Gürçay
    • Titel Contemporary Topics in Computer Graphics and Games
    • Veröffentlichung 05.12.2019
    • ISBN 3631802129
    • Format Kartonierter Einband
    • EAN 9783631802120
    • Jahr 2019
    • Größe H210mm x B148mm x T23mm
    • Untertitel Selected Papers from the Eurasia Graphics Conference Series
    • Gewicht 533g
    • Auflage 1. Auflage
    • Genre Medizin
    • Lesemotiv Verstehen
    • Anzahl Seiten 414
    • Herausgeber Peter Lang
    • GTIN 09783631802120

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