Creating Game Environments in Blender 3D

CHF 85.60
Auf Lager
SKU
F2TOAJ9NFIR
Stock 1 Verfügbar
Free Shipping Kostenloser Versand
Geliefert zwischen Mi., 08.10.2025 und Do., 09.10.2025

Details

Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You'll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment. The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you're likely to work on. You'll also take a brief look at Blender's background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available. This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment. What You Will Learn Use Blender to create low poly game environments Work with the common Blender tools for game environment design and development Discover how to use Blender features in depth Compare the Eevee and Cycles game engines Who This Book Is For Game environment artists who want to use Blender 3D to create a game environment. Some previous exposure to game design and development would be helpful, but not required.

The first book about creating Blender game environments Includes a step-by-step process to create a sample game environment Covers the fundamentals needed in creating a game environment

Autorentext

Ezra Thess Mendoza Guevarra graduated with a bachelor of science in information technology from STI College, the Philippines. Though she graduated with knowledge in web development, her passion for the arts that started in her childhood never faded away. In 2016, she got interested in 3D modeling.

Despite being epileptic, she continues to pursue her dreams and "break the walls". A researcher and a passionate artist, Ezra is currently using her skills as both freelance writer and artist.



Zusammenfassung
BeginnerIntermediate

Inhalt
Chapter 1: Getting Started.- Chapter 2: Let's Create!.- Chapter 3: Color It!.- Chapter 4: Texture It!.- Chapter 5: The Finale.

Cart 30 Tage Rückgaberecht
Cart Garantie

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781484261736
    • Genre Programmiersprachen
    • Auflage 1st ed.
    • Sprache Englisch
    • Lesemotiv Verstehen
    • Anzahl Seiten 243
    • Herausgeber Springer, Berlin
    • Größe H253mm x B177mm x T27mm
    • Jahr 2020
    • EAN 9781484261736
    • Format Kartonierter Einband
    • ISBN 978-1-4842-6173-6
    • Veröffentlichung 17.10.2020
    • Titel Creating Game Environments in Blender 3D
    • Autor Ezra Thess Mendoza Guevarra
    • Untertitel Learn to Create Low Poly Game Environments
    • Gewicht 515g

Bewertungen

Schreiben Sie eine Bewertung
Nur registrierte Benutzer können Bewertungen schreiben. Bitte loggen Sie sich ein oder erstellen Sie ein Konto.