Design Patterns in Modern C++20

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Details

Apply the latest editions of the C++ standard to the implementation of design patterns. As well as covering traditional design patterns, this book fleshes out new design patterns and approaches that will be useful to modern C++ developers. Author Dmitri Nesteruk presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs.

Design Patterns in Modern C++20, Second Edition also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines, modules and more) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability.

What You Will Learn

  • Use creational patterns such as builder, factories, prototype and singleton
  • Implement structural patterns such as adapter, bridge, decorator, facade and more
  • Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more
  • Apply functional design patterns such as the Maybe Monad Who This Book Is For

    This book is for both beginner and experienced C++ developers.

    Apply design patterns to modern C++20 programming as well as classic design patterns Learn behavioral patterns such as chain of responsibility, command, and iterator Use structural patterns such as adapter, bridge, and decorator

    Autorentext

    Dmitri Nesteruk is a quantitative analyst, developer, course and book author, and an occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance and algorithmic trading. His technological interests include C# and C++ programming as well high-performance computing using technologies such as CUDA and FPGAs. He has been a C# MVP since 2009.

    Inhalt

    1. Introduction.- Pt I Creational Patterns.- 2. Builder.- 3. Factories.- 4. Prototype.- 5. Singleton.- Pt II Structural Patterns.- 6. Adapter.- 7. Bridge.- 8. Composite.- 9. Decorator.- 10. Façade.- 11. Flyweight.- 12. Proxy.- Pt III Behavioral Patterns.- 13. Chain of Responsibility.- 14. Command.- 15. Interpreter.- 16. Iterator.- 17. Mediator.- 18. Memento.- 19. Null Object.- 20. Observer.- 21. State.- 22. Strategy.- 23. Template Method.- 24. Visitor.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781484272947
    • Genre Information Technology
    • Auflage 2. Aufl.
    • Lesemotiv Verstehen
    • Anzahl Seiten 386
    • Größe H21mm x B155mm x T235mm
    • Jahr 2021
    • EAN 9781484272947
    • Format Kartonierter Einband
    • ISBN 978-1-4842-7294-7
    • Titel Design Patterns in Modern C++20
    • Autor Dmitri Nesteruk
    • Untertitel Reusable Approaches for Object-Oriented Software Design
    • Herausgeber Apress
    • Sprache Englisch

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