Designing Educational Games: The 5/10 Method

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Over the last few years educative games have been on a rise. They have been shown to improve insight, involvement, engagement in the subject, scientific discourse, reasoning and inquiry. They have been used in schools with success and good results. However recent studies show that in spite of this potential, games are often misused and are hard to integrate in the instructional environment. Often it is not clear what a game contributes to a students learning or how it should be used because of a lack of learning objectives and outcomes. In this study I propose a method that provides and clearly states these learning objectives allowing for a better assessment of the contribution it can of er to the existing instructional environment. To do this I combine the widely used design model ADDIE with the instructional design method 10 steps to complex learning by Merriënboer. This method is then applied in creating the educational game Moth as a proof of concept.

Autorentext

Born in 1985, Rick grew up with a keen interest in computer games. His education in Artificial Intelligence and Game and Media Technology further increased his interest in game development, the psychology behind the player and the practical side of computer game research. Having left the academic world, Rick now seeks to put theory into practice.

Weitere Informationen

  • Allgemeine Informationen
    • Sprache Englisch
    • Anzahl Seiten 76
    • Herausgeber LAP LAMBERT Academic Publishing
    • Gewicht 131g
    • Autor Rick van Rooij
    • Titel Designing Educational Games: The 5/10 Method
    • Veröffentlichung 03.12.2014
    • ISBN 3659623946
    • Format Kartonierter Einband
    • EAN 9783659623943
    • Jahr 2014
    • Größe H220mm x B150mm x T5mm
    • GTIN 09783659623943

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