Digital Games as History

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This book provides the first in-depth exploration of video games as history. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.


This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Autorentext

Adam Chapman is a Post-Doctoral Fellow in Historical Games in the Department of Education, Communication and Learning at the University of Gothenburg, Sweden


Zusammenfassung
This book provides the first in-depth exploration of video games as history. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Inhalt

Part I: Digital Games as History1. Introduction 2. Interacting with Digital Games as History Part II: Digital Games as Historical Representations 3. Simulation Styles and Epistemologies 4. Time and Space 5. Narrative in Games: Categorising for Analysis 6. Historical Narrative in Digital Games Part III: Digital Games as Systems for Historying 7. Affording Hertiage Experiences, Reenactment and Narrative Historying 8. Digital Games as Historical Reenactment 9. Digital Games as (Counterfactual) Narrative Historying Part IV: Digital Games as a Historical Form 10. Conclusions.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781138841628
    • Sprache Englisch
    • Genre History
    • Anzahl Seiten 290
    • Größe H229mm x B152mm
    • Jahr 2016
    • EAN 9781138841628
    • Format Fester Einband
    • ISBN 978-1-138-84162-8
    • Veröffentlichung 16.05.2016
    • Titel Digital Games as History
    • Autor Adam Chapman
    • Untertitel How Videogames Represent the Past and Offer Access to Historical Practice
    • Gewicht 544g
    • Herausgeber Routledge

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