Digital Video Games and Second Language Acquisition

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Details

Nowadays, school age children spend a lot of time on video games. How do these products affect them? This issue sparked the idea behind this study. Second language learning is a sustained effort in which knowing vocabulary plays a crucial role. This book investigates how video games affect vocabulary acquisition and retention. Also, it examines the effect of video games on students' language learning motivation. Furthermore, an attempt is made to understand the role of enjoyment through this process. The results seem to encourage utilization of video games for language learning in EFL contexts.

Autorentext

Mohsen Ebrahimzadeh has an MA in TEFL and a BA in Translation Studies. He enjoys working with children as a teacher and researching ways to enhance second language learning. His research interests include game-enhanced language learning, vocabulary learning, and the use of technology in educational settings.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783659976988
    • Sprache Englisch
    • Größe H220mm x B150mm x T18mm
    • Jahr 2016
    • EAN 9783659976988
    • Format Kartonierter Einband
    • ISBN 3659976989
    • Veröffentlichung 25.10.2016
    • Titel Digital Video Games and Second Language Acquisition
    • Autor Mohsen Ebrahimzadeh
    • Untertitel Promoting Vocabulary Learning and Motivation of EFL Students
    • Gewicht 435g
    • Herausgeber LAP LAMBERT Academic Publishing
    • Anzahl Seiten 280
    • Genre Linguistics & Literature

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