Does China need a game rating system?

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Details

Over the past decade, violence-related issues start to surface from China s burgeoning electronic game market. The initiative of the nation s first game rating system, however, was cold-shouldered due to insufficient support. Concerns over the initiative and the scarcity of research on Chinese game violence have prompted the need for this study. Comparing with the American games, a content analysis found similarities in the quantity of violence in popular Chinese games and significant differences in context between the two groups. The findings suggest that a rating system is needed to assess Chinese games and protect the players from the risk of violence. However, this system needs to be tailored toward its own context. The analysis should help shed some light on game violence and its contextual issues in the world's biggest game market, and should be useful for researchers, media professionals, policy makers, game developers, or anyone else who may be interested in this field.

Autorentext

Wei Ma holds a M.A. in Telecommunications and is a Ph.D. candidate in Educational Technology at Ball State University. He has worked in TV industry and higher education. Wei's research interests include distance learning and international/cross-cultural education. He currently lives with his wife Shirley and daughter Amy in Muncie, Indiana, U.S.A.


Klappentext

Over the past decade, violence-related issues start to surface from China's burgeoning electronic game market. The initiative of the nation's first game rating system, however, was cold-shouldered due to insufficient support. Concerns over the initiative and the scarcity of research on Chinese game violence have prompted the need for this study. Comparing with the American games, a content analysis found similarities in the quantity of violence in popular Chinese games and significant differences in context between the two groups. The findings suggest that a rating system is needed to assess Chinese games and protect the players from the risk of violence. However, this system needs to be tailored toward its own context. The analysis should help shed some light on game violence and its contextual issues in the world's biggest game market, and should be useful for researchers, media professionals, policy makers, game developers, or anyone else who may be interested in this field.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783639206500
    • Sprache Englisch
    • Größe H220mm x B150mm x T4mm
    • Jahr 2009
    • EAN 9783639206500
    • Format Kartonierter Einband (Kt)
    • ISBN 978-3-639-20650-0
    • Titel Does China need a game rating system?
    • Autor Wei Ma
    • Untertitel A content analysis of violence in popular Chinese and American electronic games
    • Gewicht 119g
    • Herausgeber VDM Verlag Dr. Müller e.K.
    • Anzahl Seiten 68
    • Genre Politikwissenschaft

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