Entertainment Computing and Serious Games

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The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.

The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.


Made for students, researchers and people interested in the topic Provides an introduction as well as a state-of-the-art analysis of entertainment computing and serious games Serves as a basis for people who want to start research in this area Includes supplementary material: sn.pub/extras

Autorentext

Young researchers participating in the GI-Dagstuhl seminar on Entertainment Computing and Serious Games


Inhalt

Introduction to the GIDagstuhl Book on Entertainment Computing and Serious Games.- A Brief History of Games.- Ethical Stewardship: Designing Serious Games Seriously.- The Serious Games Ecosystem: Interdisciplinary and Intercontextual Praxis.- Processes and Models for Serious Game Design and Development.- Taxonomy of Game Development Approaches.- Serious Games Architectures and Engines.- Content Generation for Serious Games.- Games for Learning.- Games for Health.- Serious Games Evaluation: Process, Models and Concepts.- The Experimental Method as an Evaluation Tool in Serious Games Research and Development.- Operationalization and Measurement of Evaluation Constructs.- Personalized and Adaptive Serious Games.- Embodied Interaction in Play: BodyBased and Natural Interaction in Games.- Affective Computing in Games.- Social Network Games.- Pervasive Games.- Storytelling in Serious Games.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783319461519
    • Genre Information Technology
    • Auflage 1st ed. 2016
    • Editor Ralf Dörner, Stefan Göbel, Michael Kickmeier-Rust, Maic Masuch, Katharina A. Zweig, Katharina Zweig
    • Lesemotiv Verstehen
    • Anzahl Seiten 541
    • Größe H37mm x B157mm x T236mm
    • Jahr 2016
    • EAN 9783319461519
    • Format Kartonierter Einband
    • ISBN 978-3-319-46151-9
    • Titel Entertainment Computing and Serious Games
    • Untertitel International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers
    • Gewicht 826g
    • Herausgeber Springer
    • Sprache Englisch

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