Evolutionary Game Design

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Details

The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.

Describes the world's first experiment in fully automated game design. Includes the first commercially published board game to be designed by computer. Includes a new game description language for describing general games. Provides unique insights into the game design process. Describes 57 aesthetic criteria used to identify interesting games Should appeal to AI researchers and anyone interested in games Includes supplementary material: sn.pub/extras

Autorentext
Cameron Browne is a software engineer living in Brisbane, Australia. He has been an avid board game player for many years and developed a special interest in connection games after being introduced to Hex.

Inhalt
Introduction.-Games in General.-The Ludi System.-Measuring Games.-Evolving Games.-Viable Games.-Yavalath.-Conclusion.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781447121787
    • Auflage 2011
    • Sprache Englisch
    • Genre Anwendungs-Software
    • Größe H235mm x B155mm x T8mm
    • Jahr 2011
    • EAN 9781447121787
    • Format Kartonierter Einband
    • ISBN 1447121783
    • Veröffentlichung 15.09.2011
    • Titel Evolutionary Game Design
    • Autor Cameron Browne
    • Untertitel SpringerBriefs in Computer Science
    • Gewicht 219g
    • Herausgeber Springer London
    • Anzahl Seiten 136
    • Lesemotiv Verstehen

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