Extended Reality

CHF 96.35
Auf Lager
SKU
QDQOCAOVQEJ
Stock 1 Verfügbar
Geliefert zwischen Mi., 28.01.2026 und Do., 29.01.2026

Details

The seven-volume set LNCS 15737-15743 constitutes the proceedings of the International Conference on Extended Reality, XR Salento 2025, held in Otranto, Italy, during June 17-20, 2025.
The 128 full papers presented together with 65 short papers were carefully reviewed and selected from 256 submissions. The papers are organized in the following topical sections:
Part I: Virtual Reality; and Augmented and Mixed Reality.
Part II: Extended Reality; and Extended Reality in Education and Learning.
Part III: Transforming Research and Clinical Interventions with eXtended Reality.
Part IV: Digital Twin: Innovative Approaches in Industry and Healthcare.
Part V: eXtended Reality for Cultural Tourism Sustainability; eXtended Reality for Art, Design, and Entertainment; and Digital Twin and Smart Virtual Representations for Cultural Heritage.
Part VI: Crafting Virtual Humans for Immersive XR Applications; and eXtended Reality for Serious Games.
Part VII: Artificial Intelligence; Integrating Artificial Intelligence, Computer Vision and Augmented Reality in Computer-Assisted Intervention; and AI-Driven XR Innovations in Healthcare: Bridging Technology and Ethics.


Klappentext

.- Extended Reality. .- Improving Situational Awareness During Natural Disasters Using XR Technologies. .- Empowering SMEs through XR Technologies: Bridging Expertise Gaps and Promoting Sustainable Development. .- Digital Twins for Extended Reality Tourism: User Experience Evaluation Across User Groups. .- XROV: An Immersive eXtended Reality (XR) Interface for Lunar Rover Mission Control. .- Extended Reality in Science Learning: A Comparative Study of Real, Virtual, and Mixed Environments. .- Enabling Digital Spaces: Bringing Gaussian Splats Alive in XR. .- XR Training in Industry 5.0: Advancing Human-Machine Collaboration with the XR5.0 Training Platform. .- Opening the CAVE using OpenXR and Monado. .- Extended Reality in Education and Learning. .- Designing in an Immersive Virtual Reality Environment: Implications for Design Education. .- Enhancing Manufacturing Engineering higher education through Mixed Reality and Gaussian Splatting: Preliminary experimental results. .- A Conversational Agent for Cultural and Environmental Education: Enhancing User Experience and Immersion in Augmented Reality. .- Development and Evaluation of a Mobile Augmented Reality Application for Environmental Education. .- Bridging Technology and Learning: a case study on the role of Augmented Reality in teaching daily life skills to individuals with autism. .- The development of a no-code VR authoring platform for post-secondary educators. .- Virtual Reality Chemistry Laboratories: Transforming Chemistry Education through Immersive Experimental Learning. .- Dilemma and conflict management in Virtual Reality for teacher education students. .- IM-MetaLAB: First Step Towards a New Metaverse Laboratory for Teaching Fundamental Concepts in Instrumentation and Measurement. .- Language Learning in the XR Era: Possibilities and Challenges of Immersive Technology. .- 3D Digitization and Immersive XR Applications for Paleontology Education. .- Technology for Situation Awareness Training: New Frontiers.


Inhalt

.- Extended Reality .

.- Improving Situational Awareness During Natural Disasters Using XR Technologies.

.- Empowering SMEs through XR Technologies: Bridging Expertise Gaps and Promoting Sustainable Development.

.- Digital Twins for Extended Reality Tourism: User Experience Evaluation Across User Groups.

.- XROV: An Immersive eXtended Reality (XR) Interface for Lunar Rover Mission Control.

.- Extended Reality in Science Learning: A Comparative Study of Real, Virtual, and Mixed Environments.

.- Enabling Digital Spaces: Bringing Gaussian Splats Alive in XR.

.- XR Training in Industry 5.0: Advancing Human-Machine Collaboration with the XR5.0 Training Platform.

.- Opening the CAVE using OpenXR and Monado.

.- Extended Reality in Education and Learning .

.- Designing in an Immersive Virtual Reality Environment: Implications for Design Education.

.- Enhancing Manufacturing Engineering higher education through Mixed Reality and Gaussian Splatting: Preliminary experimental results.

.- A Conversational Agent for Cultural and Environmental Education: Enhancing User Experience and Immersion in Augmented Reality.

.- Development and Evaluation of a Mobile Augmented Reality Application for Environmental Education.

.- Bridging Technology and Learning: a case study on the role of Augmented Reality in teaching daily life skills to individuals with autism.

.- The development of a no-code VR authoring platform for post-secondary educators.

.- Virtual Reality Chemistry Laboratories: Transforming Chemistry Education through Immersive Experimental Learning.

.- Dilemma and conflict management in Virtual Reality for teacher education students.

.- IM-MetaLAB: First Step Towards a New Metaverse Laboratory for Teaching Fundamental Concepts in Instrumentation and Measurement.

.- Language Learning in the XR Era: Possibilities and Challenges of Immersive Technology.

.- 3D Digitization and Immersive XR Applications for Paleontology Education.

.- Technology for Situation Awareness Training: New Frontiers.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783031977688
    • Genre Information Technology
    • Editor Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco
    • Lesemotiv Verstehen
    • Anzahl Seiten 278
    • Größe H17mm x B155mm x T235mm
    • Jahr 2025
    • EAN 9783031977688
    • Format Kartonierter Einband
    • ISBN 978-3-031-97768-8
    • Titel Extended Reality
    • Untertitel International Conference, XR Salento 2025, Otranto, Italy, June 17-20, 2025, Proceedings, Part II
    • Gewicht 464g
    • Herausgeber Springer
    • Sprache Englisch

Bewertungen

Schreiben Sie eine Bewertung
Nur registrierte Benutzer können Bewertungen schreiben. Bitte loggen Sie sich ein oder erstellen Sie ein Konto.
Made with ♥ in Switzerland | ©2025 Avento by Gametime AG
Gametime AG | Hohlstrasse 216 | 8004 Zürich | Schweiz | UID: CHE-112.967.470
Kundenservice: customerservice@avento.shop | Tel: +41 44 248 38 38