From Products to Service and Experience

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Details

Based on the example of Koch Media, a video games
publisher, the transition of a product-focused
company into a service and experience business is
analysed. The company had to develop an integrated
customer-centric service offering around an
attractive entertainment experience. This required a
transformation with fundamental implications for the
company s culture, structure, resources,
capabilities and marketing strategy.
This book analyses these implications and identifies
necessary changes and implementation options.
Building on both academic and hands-on experience it
provides insight and recommendations regarding scope
and challenges of such a transition.
Based on interviews with industry experts,
comprehensive secondary research and direct
observation the traditional video games and new
online (MMO) market are compared to identify
differences, critical success factors and necessary
changes to the company s internal environment. The
literature review explores the relevant academic
background including service and experience concepts
and change management theory. Finally
recommendations are made for the actual
implementation.

Autorentext

Born in Berlin Sebastian Lindig studied economics and collecteda wealth of experience in various jobs ranging from construction,programming to translation. After successfully founding anumber of companies he joined the video games industry. Finishingan international MBA in 2008 he now works as Director OnlineEntertainment in Munich.


Klappentext

Based on the example of Koch Media, a video games publisher, the transition of a product-focused company into a service and experience business is analysed. The company had to develop an integrated customer-centric service offering around an attractive entertainment experience. This required a transformation with fundamental implications for the company's culture, structure, resources, capabilities and marketing strategy. This book analyses these implications and identifies necessary changes and implementation options. Building on both academic and hands-on experience it provides insight and recommendations regarding scope and challenges of such a transition.Based on interviews with industry experts, comprehensive secondary research and directobservation the traditional video games and new online (MMO) market are compared to identify differences, critical success factors and necessary changes to the company's internal environment. The literature review explores the relevant academic background including service and experience concepts and change management theory. Finally recommendations are made for the actual implementation.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783639142228
    • Sprache Englisch
    • Größe H220mm x B220mm
    • Jahr 2013
    • EAN 9783639142228
    • Format Kartonierter Einband (Kt)
    • ISBN 978-3-639-14222-8
    • Titel From Products to Service and Experience
    • Autor Sebastian Lindig
    • Untertitel The Pressure, Challenges and Implications of Transformation for Video Game Publishers Entering the Online Entertainment Business
    • Herausgeber VDM Verlag Dr. Müller e.K.
    • Anzahl Seiten 144
    • Genre Wirtschaft

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