Game Artificial Intelligence

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Details

Game artificial intelligence refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non-player characters (NPCs). The techniques used typically draw upon existing methods from the field of artificial intelligence (AI). However, the term game AI is often used to refer to a broad set of algorithms that also include techniques from control theory, robotics, computer graphics and computer science in general. Since game AI is centered on appearance of intelligence and good gameplay, its approach is very different from that of traditional AI; hacks and cheats are acceptable and, in many cases, the computer abilities must be toned down to give human players a sense of fairness. This, for example, is true in first-person shooter games, where NPC's otherwise perfect movement and aiming would be beyond human skill.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09786130274184
    • Editor Frederic P. Miller, Agnes F. Vandome, John McBrewster
    • Sprache Englisch
    • Größe H220mm x B150mm x T11mm
    • Jahr 2010
    • EAN 9786130274184
    • Format Fachbuch
    • ISBN 978-613-0-27418-4
    • Titel Game Artificial Intelligence
    • Untertitel Video Game, Illusion, Intelligence, Non-Player Character, Algorithm, Artificial Intelligence, Control Theory, Robotics, Computer Graphics, Computer Science, Hack (Technology), First-Person Shooter
    • Gewicht 296g
    • Herausgeber Alphascript Publishing
    • Anzahl Seiten 188
    • Genre Informatik

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