Game Audio Fundamentals

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Details

Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics, to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.


Autorentext

Keith Zizza is a game audio instructor and lecturer at Worcester Polytechnic Institute, with over 25 years of professional experience as a game audio designer for studios and publishers such as SEGA, Marvel, EA, and Ubisoft.


Klappentext

Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources - including practical examples and incremental DAW exercises - and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.


Zusammenfassung

Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape.

Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources including practical examples and incremental DAW exercises and presents the theory and practice of game audio in detail, and in a format anyone can understand.

This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.


Inhalt

PART I: Theory and Tools 1. Acoustics and Analog Audio 2. Digital Audio 3. Music Theory for Audio Designers 4. Production Tools PART II: Soundscapes and Disciplines 5. DAW Essentials, Part I: Editing, Workflow, and Rendering 6. DAW Essentials, Part II: An Overview of Plug-ins 7. Understanding Soundscapes for Games 8. Sound Design 9. Music 10. Dialogue PART III: Practice 11. Production and Development 12. Implementation 13. Listening 14. Finding Game Audio Work

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Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781032111957
    • Genre Art
    • Anzahl Seiten 268
    • Herausgeber Focal Press
    • Größe H246mm x B174mm x T15mm
    • Jahr 2023
    • EAN 9781032111957
    • Format Kartonierter Einband
    • ISBN 978-1-03-211195-7
    • Veröffentlichung 03.07.2023
    • Titel Game Audio Fundamentals
    • Autor Keith Zizza
    • Untertitel An Introduction to the Theory, Planning, and Practice of Soundscape Creation for Games
    • Gewicht 520g
    • Sprache Englisch

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