Game History and the Local

CHF 84.75
Auf Lager
SKU
Q5RENNS1Q1C
Stock 1 Verfügbar
Geliefert zwischen Mi., 25.02.2026 und Do., 26.02.2026

Details

This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of 'local' game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.


Brings the local into focus, but also seeks to critically situate locality and locatedness in game history Fills an important gap in the history of games Anchored by leading scholars of game history

Autorentext

Melanie Swalwell is Professor of Digital Media Heritage at Swinburne University of Technology, Australia. She is the author of Homebrew Gaming and the Beginnings of Vernacular Digitality (2021), and co-editor of Fans and Videogames: Histories, Fandom, Archives (2017) and The Pleasures of Computer Gaming (2008).


Inhalt

  1. Introduction: Game history and the local; Melanie Swalwell.- 2. Adventures in Everyday Spaces: Hyperlocal computer games in 1980-1990s Czechoslovakia; Jaroslav velch.- 3. 'The Last Cassette' and the Local Chronology of 8-bit Video Games in Poland; Maria B. Garda and Pawe Grabarczyk.- 4. Swedish Game Development History: The Founders and the social structure; Ulf Sandqvist.- 5. A Place for a Nintendo? Discourse on locale and players' topobiographical identity in the late 1980s and the early 1990s; Jaakko Suominen, Anna Sivula.- 6. On Footwork: Finding the local in American video game history; Laine Nooney.- 7. Bon Voyage: A global tour of local user groups with the Sorcerer of Exidy; Michael Borthwick and Melanie Swalwell.- 8. Cracking Technocultural Memory: Scenes and stories of origin in the PlayStation Portable forensic imaginary; David Murphy.- 9. Indie Games of No Nation: The transnational indie imaginary and the occlusion of national markers; John Vanderhoef.- 10. Video Games Have Never Been Global: Resituating video game localization history; Stephen Mandiberg.- 11. Welcoming all gods and embracing all places: Computer games as constitutively transcendent of the local; Graeme Kirkpatrick.- 12. Heterodoxy in Game History: Toward more 'connected histories'; Melanie Swalwell.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783030664244
    • Editor Melanie Swalwell
    • Sprache Englisch
    • Genre Political Science
    • Größe H14mm x B148mm x T210mm
    • Jahr 2022
    • EAN 9783030664244
    • Format Kartonierter Einband
    • ISBN 978-3-030-66424-4
    • Titel Game History and the Local
    • Untertitel Palgrave Games in Context
    • Herausgeber Springer
    • Anzahl Seiten 240
    • Lesemotiv Verstehen

Bewertungen

Schreiben Sie eine Bewertung
Nur registrierte Benutzer können Bewertungen schreiben. Bitte loggen Sie sich ein oder erstellen Sie ein Konto.
Made with ♥ in Switzerland | ©2025 Avento by Gametime AG
Gametime AG | Hohlstrasse 216 | 8004 Zürich | Schweiz | UID: CHE-112.967.470
Kundenservice: customerservice@avento.shop | Tel: +41 44 248 38 38