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Gameful Second and Foreign Language Teaching and Learning
Details
This book offers a comprehensive examination of the theory, research, and practice of the use of digital games in second and foreign language teaching and learning (L2TL). It explores how to harness the enthusiasm, engagement, and motivation that digital gaming can inspire by adopting a gameful L2TL approach that encompasses game-enhanced, game-informed, and game-based practice. The first part of the book situates gameful L2TL in the global practices of informal learnful L2 gaming and in the theories of play and games which are then applied throughout the discussion of gameful L2TL practice that follows. This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning). Designed as a guide for researchers and teachers, the book also offers fresh insights for scholars of applied linguistics, second language acquisition, L2 pedagogy, computer-assisted language learning (CALL), game studies, and game design that will open pathways to future developments in the field.
Demonstrates how research into autonomous, informal learning in voluntary, self-directed contexts can inform gameful learning in formal ones Combines theory, research, and practice, to provide a framework for exploring the practice of gaming; the theories of play, games, and learning; and the implications of research on gameful L2TL Argues that practitioners should be involved in all stages of the creation of digital games for second language learning, and that development should be informed by theory and practice
Autorentext
Jonathon Reinhardt is Associate Professor of English Applied Linguistics and Second Language Acquisition and Teaching at the University of Arizona, USA. His research focuses on technology-enhanced second and foreign language pedagogy and learning, especially with emergent technologies like social media and digital gaming.
Inhalt
Chapter 1. Introduction.- Chapter 2. Gaming.- Chapter 3. Play.- Chapter 4. Game.- Chapter 5. Learning.- Chapter 6. Game-enhanced L2TL.- Chapter 7. Game-informed L2TL.- Chapter 8. Game-based L2TL.- Chapter 9. Research.- Chapter 10. Conclusion.
Weitere Informationen
- Allgemeine Informationen
- Sprache Englisch
- Titel Gameful Second and Foreign Language Teaching and Learning
- Veröffentlichung 14.01.2019
- ISBN 3030047288
- Format Fester Einband
- EAN 9783030047283
- Jahr 2019
- Größe H216mm x B153mm x T23mm
- Autor Jonathon Reinhardt
- Untertitel Theory, Research, and Practice
- Gewicht 543g
- Auflage 1st edition 2019
- Genre Sprach- und Literaturwissenschaften
- Lesemotiv Verstehen
- Anzahl Seiten 332
- Herausgeber Springer International Publishing
- GTIN 09783030047283