Wir verwenden Cookies und Analyse-Tools, um die Nutzerfreundlichkeit der Internet-Seite zu verbessern und für Marketingzwecke. Wenn Sie fortfahren, diese Seite zu verwenden, nehmen wir an, dass Sie damit einverstanden sind. Zur Datenschutzerklärung.
Games and Play in the Creative, Smart and Ecological City
Details
This book explores what games and play can tell us about contemporary processes of urbanization and examines how the dynamics of gaming can help us understand the interurban competition that underpins the entrepreneurialism of the 'smart' and 'creative' city.
Autorentext
Dale Leorke is a Postdoctoral Researcher at the Centre of Excellence in Game Culture Studies at Tampere University, Finland. His research focuses on the role of games and play within the cultural and economic development of cities. His other research interests include mobile and location-based media, participatory planning and civic engagement, and the intersection of cultural institutions and urban policy. He is the author of Location-based Gaming: Play in Public Space (Palgrave, 2018) and coauthor (with Danielle Wyatt) of Public Libraries in the Smart City (Palgrave, 2018).
** Marcus Owens** is an architect and founder of CAMO Design, a landscape design firm focused on public space and urban nature. He is a lecturer at the College of Environmental Design at the University of California, Berkeley, where he completed a PhD in landscape architecture and environmental planning with a designated emphasis on science and technology studies.
Inhalt
- Foreword**
- Introduction: Connecting Games, Play and Urban Discourse**
Part 1: The Creative and Cultural Economies of Cities
- Games, Play and Playfulness in the 'Creative City': A Brief Overview**
- Promoting Yokosuka through Videogame Tourism: The Shenmue Sacred Spot Guide Map**
- Geogames for Change: Co-Creating the Future of Cities with Games*
*Part 2: 'Smart' and 'Playable' Cities**
- Urban Play in Practice: Seven Lenses Exploring the Sociocultural Value of Playable Cities**
- The Postdigital Playground: Children's Public Play Spaces in the Smart City*
*
- Playful Mobility and Playable Infrastructures in Smart Cities**
- In Praise of Stupid: Games, Play, and Ideology in the Smart City*
*
- Expanded Phenomenologies: Leveraging Game Engines and Virtual Worlds in Design Research for the Real*
*Part 3: Ecological Cities: Sustainability and Resilience**
- Modelling a Critical Resilience: Board Games and the Agonism of Engagement*
*
- Co-creation and Participation for Designing Sustainable Playable Cities**
- Designing the Whole Earth as a Magic Circle: Buckminster Fuller's World Game and Stewart Brand's New Games.**
Weitere Informationen
- Allgemeine Informationen
- GTIN 09780367618193
- Genre Art
- Editor Dale Leorke, Marcus Owens
- Anzahl Seiten 258
- Herausgeber Routledge
- Größe H234mm x B156mm
- Jahr 2023
- EAN 9780367618193
- Format Kartonierter Einband
- ISBN 978-0-367-61819-3
- Veröffentlichung 09.01.2023
- Titel Games and Play in the Creative, Smart and Ecological City
- Autor Dale Owens, Marcus Leorke
- Gewicht 394g
- Sprache Englisch