Games: Purpose and Potential in Education

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The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background.

Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning.

This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.


Deals with foundations of educational gaming and learning Content pervasive over time There are currently no books that focus on how games can impact education

Inhalt
Rediscovering the Roots of Games in Education.- What Makes Games Compelling?.- Identity and Gaming.- Fair Game: Designing Games to Bridge the Gender Gap.- Games as a Learning Motivator.- Video Game Pedagogy.- Integrating Instructional Design with Game Development to Optimize Game-Based Learning.- Predicting the Future from Multiple Perspectives: Current Problems and Future Potential for Educational Games.

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Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09780387097749
    • Auflage 2009 edition
    • Editor Christopher Thomas Miller
    • Sprache Englisch
    • Genre Pädagogik
    • Lesemotiv Verstehen
    • Anzahl Seiten 259
    • Größe H245mm x B164mm x T19mm
    • Jahr 2008
    • EAN 9780387097749
    • Format Fester Einband
    • ISBN 978-0-387-09774-9
    • Veröffentlichung 26.11.2008
    • Titel Games: Purpose and Potential in Education
    • Gewicht 536g
    • Herausgeber Springer-Verlag GmbH

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