Games Without Frontiers?

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This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks does this matter? Looking at how loot boxes became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20 th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets.

Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.



Seeks to situate the development of social media games alongside broader social, political, and technological changes Looks at the gamification and 'gamblification' of everyday practice Considers gambling in different international contexts including the UK, USA, and Australia This is an open access book

Autorentext

Heather Wardle is Lord Kelvin/Adam Smith Reader in Social Sciences at the University of Glasgow, specialising in gambling research, policy and practice.


Klappentext

Chapter 1. Introduction.- Chapter 2. The Gambling Permeation? Cultural, Social and Economic Intersections Between Games and Gambling.- Chapter 3. When Games and Gambling Collide: Modern Examples and Controversies.- Chapter 4. Challenging "Play".- Chapter 5. Concluding Remarks.


Inhalt
Chapter 1. Introduction.- Chapter 2. The Gambling Permeation? Cultural, Social and Economic Intersections Between Games and Gambling.- Chapter 3. When Games and Gambling Collide: Modern Examples and Controversies.- Chapter 4. Challenging Play.- Chapter 5. Concluding Remarks.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783030749095
    • Sprache Englisch
    • Genre Social Sciences
    • Lesemotiv Verstehen
    • Anzahl Seiten 111
    • Größe H12mm x B148mm x T210mm
    • Jahr 2021
    • EAN 9783030749095
    • Format Fester Einband
    • ISBN 978-3-030-74909-5
    • Titel Games Without Frontiers?
    • Autor Heather Wardle
    • Untertitel Socio-historical Perspectives at the Gaming/Gambling Intersection
    • Herausgeber Palgrave Macmillan

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