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Gamification and Motivation in Technical and Higher Education
Details
The book Gamification and Motivation in Technical and Higher Education: Connections between Games, Technology and Learning investigates how elements of digital games can be strategically integrated into the educational context to promote greater engagement, motivation and effectiveness in learning. The book presents the theoretical foundations of gamification, combining concepts from the psychology of motivation, instructional design and active methodologies, with a focus on technical and higher education.By exploring technological tools, game dynamics and innovative practices, the book provides support for educators, researchers and educational managers who wish to transform their pedagogical approaches. With accessible language and a critical approach, the book highlights the challenges and possibilities of gamification as a powerful tool for developing cognitive, socio-emotional and professional skills, in line with the demands of an increasingly digital, interactive and connected society.
Autorentext
EBTT Professor at the Federal Institute of Mato Grosso do Sul - Dourados Campus - Area: Computer Science. Bachelor's degree in Computer Engineering from the University of Uberaba - UNIUBE. Master's in Biomedical Engineering from the Federal University of Uberlândia - UFU. PhD in Exact and Technological Sciences from the Federal University of Catalão - UFCAT.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09786200687517
- Genre Information Technology
- Anzahl Seiten 60
- Größe H220mm x B150mm
- Jahr 2025
- EAN 9786200687517
- Format Kartonierter Einband
- ISBN 978-620-0-68751-7
- Veröffentlichung 18.09.2025
- Titel Gamification and Motivation in Technical and Higher Education
- Autor Flávia Gonçalves Fernandes
- Untertitel Connections between Games, Technology and Learning.DE
- Herausgeber Our Knowledge Publishing
- Sprache Englisch