Gamification as a tool enrich the experience of visitors at dark site

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How destination sites uses games in non game context to enhance their visitors and educate them at the same time. This experiment was done at Elmina castle in Ghana to prove how tourists visiting this dark destination learn and interact with each other. This experiment proved that gamification helps tourists to learn a lot by the use of games in a museum. Elmina castle is a formal slavery castle that was built in Ghana, west Africa to transport slaves into the western world.

Autorentext

Akwasi Boadi Agyemang é licenciado em Administração de Empresas pela Universidade de Estudos Profissionais e possui um MBA na área de Inovação e Gestão Empresarial pela Universidade de Ciências Aplicadas de Salzburgo.

Weitere Informationen

  • Allgemeine Informationen
    • Sprache Englisch
    • Titel Gamification as a tool enrich the experience of visitors at dark site
    • Veröffentlichung 24.09.2018
    • ISBN 6202217294
    • Format Kartonierter Einband
    • EAN 9786202217293
    • Jahr 2018
    • Größe H220mm x B150mm x T9mm
    • Autor Akwasi Boadi Agyemang
    • Untertitel Elmina castle- Formal Slavery warehouse
    • Gewicht 221g
    • Genre Management
    • Anzahl Seiten 136
    • Herausgeber AV Akademikerverlag
    • GTIN 09786202217293

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