Gaming and Extremism

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Charting the increase in the use of games for the dissemination of extremist propaganda, radicalization, recruitment, and mobilization, this book examines the 'gamification of extremism.'


Autorentext

Linda Schlegel is a Research Fellow at modusIzad, a founding member of the Extremism and Gaming Research Network, and an Associate Fellow at the Peace Research Institute Frankfurt. Her research interests include gaming/gamification and radicalization, digital P/CVE, and narrative campaigns against extremism.

Rachel Kowert is a Research Psychologist, the Research Director of Take This, and the founder of Psychgeist, a multimedia content production studio for the science of games and pop culture. She is a world-renowned researcher on the uses and effects of digital games and currently serves as one of the primary investigators on the first grant-funded project from the Department of Homeland Security about games and extremism. To learn more about Rachel and her work, visit www.rkowert.com.


Inhalt

Foreword Jessica White Introduction: Extremism in Digital Gaming Spaces Linda Schlegel and Rachel Kowert 1. Introduction to Videogames and the Extremist Ecosystem Constance Steinkuehler and Kurt Squire 2. Theories of digital games and radicalization Galen Lamphere-Englund 3. Extremist games and modifications the metapolitics of anti-democratic forces Mick Prinz 4. Digital games as vehicles for extremist recruitment and mobilization Alex Newhouse and Rachel Kowert 5. Extremism on Gaming (-Adjacent) Platforms Jacob Davey 6. Hate and Extremism on Gaming Platforms: Insights from Surveys with the Gaming Community Amarnath Amarasingam and Daniel Kelley 7. Beauty is Power: The Use of Gaming References and Gaming Aesthetics in Extremist Propaganda Ashton Kingdon 8. A is for Apple, B is for Bullet: The Gamification of (Violent) Extremism Suraj Lakhani 9. Level Up: Policies, Practices & Positive Interventions to Counter Terrorism and Violent Extremism in Gaming Spaces Erin Saltman and Nagham El Karhili 10. Preventing and Countering Extremism in Gaming Spaces Linda Schlegel 11. *Concluding Thoughts Linda Schlegel and Rachel Kowert*

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781032483016
    • Editor Linda Schlegel, Kowert Rachel
    • Sprache Englisch
    • Genre Political Science
    • Größe H229mm x B152mm
    • Jahr 2024
    • EAN 9781032483016
    • Format Fester Einband
    • ISBN 978-1-03-248301-6
    • Veröffentlichung 21.03.2024
    • Titel Gaming and Extremism
    • Autor Linda (Peace Research Institute Frankfur Schlegel
    • Untertitel The Radicalization of Digital Playgrounds
    • Gewicht 453g
    • Herausgeber Routledge
    • Anzahl Seiten 218

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