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Gaming, Simulation and Innovations: Challenges and Opportunities
Details
This book constitutes the refereed proceedings of the 52nd International Simulation and Gaming Association Conference, ISAGA 2021, held in Indore, India, during September 610, 2021. The 24 full papers included in this book were carefully reviewed and selected from 58 submissions. They were organized in topical sections as follows: game design and facilitation; gaming in education; player experience in simulations; and policy formulation and serious games.
Inhalt
Game Design and Facilitation.- Bring Joy to Gamers: Adding Renewable Energy Alternative through Sustainable Development Indicators.- The Effects of Structured Instruction on Team Performance.- Facilitated Tabletop Games in a Mediated Environment.- Facilitating Training Simulations for Health Emergency.- Factors and Attributes of Team Players: A Study of Engineering Students in India.- Intercultural Dialogue through Simulation and Virtual Exchange in Education.- Gaming in Education.- The Co-Design of Educational Video Games.- Reframing the Boundaries of Experiential Education Using Cynefin Domains.- Experimental Research: Simulations and Serious Games for Sustainability.- Frame Game as Teaching Methodology in Higher Education: the case of RElastiCity.- Risk Management can actually be Fun - Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions about Biosafety.- Social Economy: A Simulation Game in Model Social Enterprises.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09783031099588
- Herausgeber Springer International Publishing
- Anzahl Seiten 312
- Lesemotiv Verstehen
- Genre IT Encyclopedias
- Auflage 1st edition 2022
- Editor Upinder Dhar, Jigyasu Dubey, Heide Lukosch, Sebastiaan Meijer, Vinod Dumblekar
- Gewicht 476g
- Untertitel 52nd International Simulation and Gaming Association Conference, ISAGA 2021, Indore, India, September 6-10, 2021, Revised Selected Papers
- Größe H235mm x B155mm x T17mm
- Jahr 2022
- EAN 9783031099588
- Format Kartonierter Einband
- ISBN 3031099583
- Veröffentlichung 27.07.2022
- Titel Gaming, Simulation and Innovations: Challenges and Opportunities
- Sprache Englisch