GPU-Based Interactive Visualization Techniques

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Scientific visualization has become an important tool for visual analysis in many scientific, engineering, and medical disciplines.

This book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex data sets. High performance is primarily achieved by devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Other aspects discussed in the book include parallelization on cluster computers with several GPUs, adaptive rendering methods, multi-resolution models, and non-photorealistic rendering techniques for visualization. Covering both the theoretical foundations and practical implementations of algorithms, this book provides the reader with a basis to understand and reproduce modern GPU-based visualization approaches.


First book to focus on GPU methods for scientific visualization Fast growing field

Inhalt
Contents 1 Introduction 1.1 Visualization Pipeline and Classification of Visualization Methods 1.2 GPU Rendering Pipeline 1.3 Methods and Goals 2 Visualization of 3D Scalar Fields 2.1 Optical Model for Volume Rendering 2.2 Volume Rendering Pipeline 2.3 Volume Rendering Approaches 2.4 Maintaining Constant Frame Rates in 3D Texture-Based Volume Rendering 2.5 Volume Clipping 2.6 Hierarchical Volume Visualization on GPU Clusters 2.7 Summary 3 Vector Field Visualization 3.1 Basics of Particle Tracing 3.2 Classification and Overview of Flow Visualization Methods 3.3 Semi-Lagrangian Noise and Dye Advection on Cartesian Domains 3.4 Dye Advection Based on Level-Sets 3.5 Flow Visualization on Curved Surfaces 3.6 Spacetime Framework for Time-Dependent Vector Fields 3.7 Summary 4 Perception-Oriented and Non-Photorealistic Rendering 4.1 Previous Work 4.2 Colorand the PerceptionofMotion 4.3 Color-Based Depth-Cueing 4.4 Non-Photorealistic Rendering ofDepth Structures via Continuous Tone-Shading 4.5 Non-PhotorealisticHalftoning 4.6 Summary 5 Conclusion References Color Plates Index

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783642446054
    • Sprache Englisch
    • Auflage 2007
    • Größe H235mm x B155mm x T18mm
    • Jahr 2014
    • EAN 9783642446054
    • Format Kartonierter Einband
    • ISBN 3642446051
    • Veröffentlichung 02.12.2014
    • Titel GPU-Based Interactive Visualization Techniques
    • Autor Daniel Weiskopf
    • Untertitel Mathematics and Visualization
    • Gewicht 499g
    • Herausgeber Springer Berlin Heidelberg
    • Anzahl Seiten 328
    • Lesemotiv Verstehen
    • Genre Mathematik

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