Guide to 3D Vision Computation

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Details

This classroom-tested and easy-to-understand textbook/reference describes the state of the art in 3D reconstruction from multiple images, taking into consideration all aspects of programming and implementation. Unlike other computer vision textbooks, this guide takes a unique approach in which the initial focus is on practical application and the procedures necessary to actually build a computer vision system. The theoretical background is then briefly explained afterwards, highlighting how one can quickly and simply obtain the desired result without knowing the derivation of the mathematical detail. Features: reviews the fundamental algorithms underlying computer vision; describes the latest techniques for 3D reconstruction from multiple images; summarizes the mathematical theory behind statistical error analysis for general geometric estimation problems; presents derivations at the end of each chapter, with solutions supplied at the end of the book; provides additional material at anassociated website.


Presents state-of-the-art algorithms essential for 3D analysis from images Provides direct algorithm descriptions without mathematical preliminaries Includes helpful implementation details for efficient computation and wise memory use Describes the underlying mathematical theories separately at the end of the volume, and supplies sample codes at an associated website Includes supplementary material: sn.pub/extras

Autorentext

Dr. Kenichi Kanatani is a Professor Emeritus at Okayama University, Japan. Drs. Yasuyuki Sugaya and Yasushi Kanazawa are Associate Professors in the Department of Computer Science and Engineering at Toyohashi University of Technology, Japan.



Inhalt

Introduction.- Part I: Fundamental Algorithms for Computer Vision.- Ellipse Fitting.- Fundamental Matrix Computation.- Triangulation.- 3D Reconstruction from Two Views.- Homography Computation.- Planar Triangulation.- 3D Reconstruction of a Plane.- Ellipse Analysis and 3D Computation of Circles.- Part II: Multiview 3D Reconstruction.- Multiview Triangulation.- Bundle Adjustment.- Self-calibration of Affine Cameras.- Self-calibration of Perspective Cameras.- Part III: Mathematical Foundation of Geometric Estimation.- Accuracy of Geometric Estimation.- Maximum Likelihood and Geometric Estimation.- Theoretical Accuracy Limit.- Solutions.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783319484921
    • Herausgeber Springer International Publishing
    • Anzahl Seiten 336
    • Lesemotiv Verstehen
    • Genre Software
    • Auflage 1st edition 2016
    • Sprache Englisch
    • Gewicht 731g
    • Untertitel Geometric Analysis and Implementation
    • Autor Kenichi Kanatani , Yasushi Kanazawa , Yasuyuki Sugaya
    • Größe H241mm x B160mm x T23mm
    • Jahr 2016
    • EAN 9783319484921
    • Format Fester Einband
    • ISBN 3319484923
    • Veröffentlichung 19.12.2016
    • Titel Guide to 3D Vision Computation

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