Guide to Dynamic Simulations of Rigid Bodies and Particle Systems
Details
This book introduces techniques for producing realistic simulations and animations of particle and rigid-body systems. The focus is on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.
This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.
Presents a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid-body systems Written in an accessible style that nevertheless maintains depth of coverage and mathematical rigor Concludes each chapter with exercises Includes supplementary material: sn.pub/extras
Klappentext
Physically based modeling is widely used within the fields of computer graphics and mechanical engineering for complex systems that are difficult to analyze using conventional mechanics theory.
This book presents a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The book focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Opening with an overview of the independent modules constituting a simulation engine, the text then provides detailed explanations for each technique, with more complex mathematical algorithms and associated implementations included in the second part of the book. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor.
Topics and features:
- Examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world
- Discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects, including a derivation of the conservative time advancement algorithm
- Describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts
- Presents techniques that can be used to dynamically simulate articulated rigid bodies
Concludes each chapter with exercises, ranging from issues of algorithm enhancements to alternative approaches that complement the algorithms discussed in the book Practical and easy-to-follow, this hands-on guide/reference is essential reading for software developers involved in computer graphics, computer animation, and computer-aided mechanical design and modeling.
Inhalt
Dynamic Simulations.- Hierarchical Representation of 3D Polyhedra.- Particle Systems.- Rigid-Body Systems.- Articulated Rigid-Body Systems.- Useful 3D Geometric Constructions.- Numerical Solution of Ordinary Differential Equations of Motion Quaternions.- Rigid-Body Mass Properties.- Useful Time Derivatives.- Convex Decomposition of 3D Polyhedra.- Constructing Signed Distance Fields for 3D Polyhedra.- Conservative Time Advancement for Convex Objects.- The Linear-Complementarity Problem.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09781447144168
- Auflage 2013
- Sprache Englisch
- Genre Anwendungs-Software
- Größe H241mm x B160mm x T27mm
- Jahr 2012
- EAN 9781447144168
- Format Fester Einband
- ISBN 1447144163
- Veröffentlichung 09.10.2012
- Titel Guide to Dynamic Simulations of Rigid Bodies and Particle Systems
- Autor Murilo G. Coutinho
- Untertitel Simulation Foundations, Methods and Applications
- Gewicht 787g
- Herausgeber Springer London
- Anzahl Seiten 416
- Lesemotiv Verstehen