How and Why We Make Games

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Details

This book delves into the intricate realms of games and their creation, examining them through cultural, systemic, and, most notably, human lenses. It explores diverse themes like authorship, creative responsibility, the tension between games as a product and games as a form of cultural expression, and the myth of a universal audience.


Autorentext

Marta Fijak - making games since 2013. With a master's in experimental biology and an engineering degree in computer science, she decided to dedicate her life to games instead. Tried every form of game development, from basement indie with 20 players to a BAFTA-nominated game with ~2 million players, to F2P with ~10 million players. Has been a gameplay programmer, system and technical designer, and eventually a lead designer and a creative director. Recently, and not under NDA, she worked (a lot) on Frostpunk and (a little) on Rimworld. Teaches game design at the Warsaw Film School, consults on games, and just in general, can not shut up about them.

Artur Ganszyniec - making games since 2006. Data analyst by education, storyteller by choice, designer by trade, autistic by birth. Worked on AAA games, overseeing the story for the first two The Witcher games, and worked on ethical mobile F2P games, and artistic indie darlings. Teaches game design at the Lodz University of Technology, consults on games, and works for the Polish game industry as a part of the Polish Gamedev Workers Union.

Inhalt

Chapter 1: Games as a Medium. Chapter 2: Why Do People Make Games. Chapter 3: The Myth of the Universal Audience. Chapter 4: Traps of Realism. Chapter 5: Authorial Voice and Intention in System Design. Chapter 6: Topography of Narrative. Chapter 7: Playing with Authorship. Chapter 8: Why Games Will Always Be Political. Chapter 9: Author as a Group Entity. Chapter 10: Slow Games. Chapter 11: Games of the End Times. Index

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781032343327
    • Genre Art
    • Anzahl Seiten 136
    • Herausgeber CRC Press
    • Größe H234mm x B156mm
    • Jahr 2024
    • EAN 9781032343327
    • Format Kartonierter Einband
    • ISBN 978-1-03-234332-7
    • Veröffentlichung 01.08.2024
    • Titel How and Why We Make Games
    • Autor Marta Fijak , Artur Ganszyniec
    • Untertitel The Creative Confusion
    • Gewicht 453g
    • Sprache Englisch

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