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Innovation and Entrepreneurship in the Indie Video Game Industry
Details
The indie video game industry attracts an enormous amount of enthusiasm and curiosity, blending cutting edge tech, a creative industries environment and a certain rebellious energy. It is idealised as a world where creative and technical ability is given free reign and can yield enormous financial and reputational rewards. But what is it really like to enter and work in this space? And how do the universal aspects of organisation, including teamwork, leadership and competition, manifest in this unique environment?
*By embedding himself in just such a hub, the author was able to explore the experiences and interactions of ten indie game companies, four mentors, various funders, and two interns over a one-year period. The narrative is structured around six critical events: the introduction of newcomers, change in organizational rules, departure of a dominant social actor, self-inflicted crisis, introduction of a powerful manager, and external crisis. A process view shows how these events can hinder or accelerate creative production. Going beyond success stories or failure statistics, this book analyses the organizational and entrepreneurial strength of this approach, which combines aspects of the incubator and accelerator models for start-up development. At its heart though, this book attempts to give a fleshed out and analytical picture of what it is really like to work in the indie video game industry and offers practical lessons for indie-game developers.*
Reveals the organizational dynamics behind innovation spaces in the creative industries Demonstrates the diverse impact of events in entrepreneurship and new product development Offers a rare inside look at indie video game production
Autorentext
Devon Gidley is a software developer who earned his PhD at Queen's University Belfast, UK, studying the video game industry. Previously, he has worked as a project manager and business analyst in the creative industries and new product development. He is an enthusiastic gamer and believer in the positive impact of a robust indie video game community.
Klappentext
"A masterful dive into the indie video game world, Gidley's book combines engaging stories with practical lessons. By exploring crux events and innovation spaces, it delivers actionable insights for experienced developers and students alike. Essential reading for understanding the challenges and triumphs of creative entrepreneurship in games."
- Douglas Hare , Co-founder & CEO of Outplay Entertainment
Gidley adequately illustrates that even institutions designed to support startups in the field of independent game development can fail to deliver necessary lifelines. His observations at a UK games hub/accelerator create many precisely outlined lessons to guide young studios and prepare them for the challenges in this volatile industry."
- Jan Halwe , Business Development Manager, ByteRockers' Games
The indie video game industry attracts an enormous amount of enthusiasm and curiosity, blending cutting edge tech, a creative industries environment and a certain rebellious energy. It is idealised as a world where creative and technical ability is given free reign and can yield enormous financial and reputational rewards. But what is it really like to enter and work in this space? And how do the universal aspects of organisation, including teamwork, leadership and competition, manifest in this unique environment?
By embedding himself in just such a hub, the author was able to explore the experiences and interactions of ten indie game companies, four mentors, various funders, and two interns over a one-year period. The narrative is structured around six critical events: the introduction of newcomers, change in organizational rules, departure of a dominant social actor, self-inflicted crisis, introduction of a powerful manager, and external crisis. A process view shows how these events can hinder or accelerate creative production. Going beyond success stories or failure statistics, this book analyses the organizational and entrepreneurial strength of this approach, which combines aspects of the incubator and accelerator models for start-up development. At its heart though, this book attempts to give a fleshed out and analytical picture of what it is really like to work in the indie video game industry and offers practical lessons for indie-game developers.
Devon Gidley is a software developer who earned his PhD at Queen's University Belfast, UK, studying the video game industry. Previously, he has worked as a project manager and business analyst in the creative industries and new product development. He is an enthusiastic gamer and believer in the positive impact of a robust indie video game community.
Zusammenfassung
This book provides practical lessons from an incubator and accelerator for indie video game developers. It examines a program and coworking space designed to support and accelerate digital game development in the UK. The story is told through easy-to-read scenes based on the experiences and interactions amongst indie game companies, mentors, funders, consultants, and interns. Each story ends with quick lessons that the reader can apply to their own work. The overall narrative is structured as six potential critical events: the introduction of newcomers, change in organizational rules, departure of an influential person, self-inflicted crisis, introduction of a new manager, and external crisis. This is followed by practical lessons around membership, resistance, interns, mentor meetings, feedback, and institutional knowledge. The book is intended for professional and aspiring developers as well as students of creativity and video game development. It is a nuanced perspective on an increasingly popular work environment.
Inhalt
Foreword.- Prologue.- Chapter 1- New Players: Introducing newcomers leads to rumblings.- Chapter 2- Next Level: Significant rule changes leads to a new game.- Chapter 3- AFK (Press Pause): The departure of an influential member leaves a void.- Chapter 4- Boss Fight: Changes in priorities leads to a self-inflicted crisis.- Chapter 5- Extra Life: New power leads to a change of direction.- Chapter 6- End Game: An external crisis leads to an existential quandary.- Chapter 7- Post Mortem: Practical lessons in incubating creative development.- Chapter 8- Critical events in an emerging proto-institution.- Chapter 9- Toward a theory of accelerated creativity.- Epilogue.- Afterword.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09783031808760
- Sprache Englisch
- Genre Economy
- Lesemotiv Verstehen
- Größe H17mm x B148mm x T210mm
- Jahr 2025
- EAN 9783031808760
- Format Fester Einband
- ISBN 978-3-031-80876-0
- Titel Innovation and Entrepreneurship in the Indie Video Game Industry
- Autor Devon Gidley
- Untertitel Stories and Practical Lessons from an Eyewitness
- Gewicht 430g
- Herausgeber Springer International Publishing
- Anzahl Seiten 228