Wir verwenden Cookies und Analyse-Tools, um die Nutzerfreundlichkeit der Internet-Seite zu verbessern und für Marketingzwecke. Wenn Sie fortfahren, diese Seite zu verwenden, nehmen wir an, dass Sie damit einverstanden sind. Zur Datenschutzerklärung.
Language, Gender and Videogames
Details
This book explores how corpus linguistic techniques can be applied to close analysis of videogames as a text, particularly examining how language is used to construct representations of gender in fantasy videogames. The author demonstrates a wide array of techniques which can be used to both build corpora of videogames and to analyse them, revealing broad patterns of representation within the genre, while also zooming in to focus on diachronic changes in the representation of gender within a best-selling videogame series and a Massively Multiplayer Online Role Playing Game (MMORPG). The book examines gender as a social variable, making use of corpus linguistic methods to demonstrate how the language used to depict gender is complex but often repeated. This book combines fields including language and gender studies, new media studies, ludolinguistics, and corpus linguistics, and it will be of interest to scholars in these and related disciplines.
Provides the first book-length exploration of the language used to represent gender in videogames Explains the methodological background and process so that the corpus studies can be replicated Draws on previous research in lavender linguistics, culture and media studies, and gender studies
Autorentext
Frazer Heritage is an Assistant Lecturer in the Department of Psychology at Birmingham City University, UK. He actively researches the representation of gender and sexuality in different forms of media, with a focus on using corpus methods to do such analysis.
Inhalt
Chapter 1: Introduction.- Chapter 2: What do we know? A background to Language, Gender, Videogames, and Corpora.- Chapter 3: The Problems With Videogame Data: Methodological Considerations in the Creation of a Corpus of Videogames and Problems with Different Methods of Corpus Compilation.- Chapter 4: Looking at Representations of Gender Across Videogames: A Corpus of General Fantasy Games.- Chapter 5: Looking at Gender in a Specific Series of Videogames: A Corpus of The Witcher Series.- Chapter 6: Looking at Diachronic Differences in the Representation of Gender: the (Re) Duplication of Gendered Discourses in World of Warcraft Quests.- Chapter 7: Conclusions and Lines for Future Research.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09783030744007
- Sprache Englisch
- Auflage 1st edition 2021
- Größe H210mm x B148mm x T15mm
- Jahr 2022
- EAN 9783030744007
- Format Kartonierter Einband
- ISBN 3030744000
- Veröffentlichung 02.08.2022
- Titel Language, Gender and Videogames
- Autor Frazer Heritage
- Untertitel Using Corpora to Analyse the Representation of Gender in Fantasy Videogames
- Gewicht 341g
- Herausgeber Springer International Publishing
- Anzahl Seiten 260
- Lesemotiv Verstehen
- Genre Linguistics & Literature