Learn Cocoa Touch for IOS

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Details

The Cocoa Touch frameworks and APIs are powerful tools for creating native iOS apps, and they're free with Xcode, Apple's development environment. If you've already gotten your feet wet with Objective-C, and you're ready to learn more about iOS development, then Learn Cocoa Touch for iOS is the book for you. You'll learn on the job - building cool apps as you read through the book that will teach you what you need to know to use Cocoa Touch and prepare you for creating your own apps. Learn Cocoa Touch for iOS shows you how to use frameworks like MapKit, Twitter, and MediaPlayer. You'll also learn about hardware APIs so you can get the most out of your accelerometer, camera, and more. You'll even learn about more advanced features like Grand Central Dispatch. A home inventory management system A live-updating Twitter client A photo browser with an animated slideshow If you're ready for the next step toward becoming a Cocoa Touch master, this is the book for you.

Learn how to navigate Cocoa Touch concepts to create amazing iOS apps, using a hands-on approach that lets you learn while you're building real apps.

Autorentext
Jeff Kelley is an iOS developer for Detroit Labs in Detroit, MI. He graduated from the University of Michigan with a degree in Philosophy, working as a Mac developer for the University while in school. Jeff has been programming for iOS since it was called iPhone OS, and is a regular speaker at CocoaHeads Ann Arbor and local conferences.

Inhalt

  1. Getting Started: Xcode and Hello World
  2. Objective-C in a Nutshell
  3. Memory Management and ARC
  4. Model-View-Controller Programming: Well-Designed Code
  5. The Delegation Pattern
  6. Managing On-Screen Content with View Controllers
  7. Providing Lists of Content with Table Views
  8. Nib Loading In-Depth
  9. Parent and Child View Controllers
  10. Handling User Touches
  11. Saving Content in Your App
  12. Moving Data Around
  13. Core Data
  14. Integrating Networking and Web Services
  15. Writing Modern Code with Blocks
  16. Managing What Happens When
  17. Timers
  18. Run Loops
  19. Grand Central Dispatch
  20. User Interface Design
  21. Custom UIView Subclasses
  22. Creating Dynamic User Interfaces with CoreGraphics
  23. Animation with UIKit and CoreAnimation
  24. Hardware APIs: Accelerometer, Camera, etc.
  25. Media in Your App: Playing Audio and Video
  26. Localization and Internationalization: Maximizing Your App's Reach

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781430242697
    • Genre Programmiersprachen
    • Auflage First Edition
    • Sprache Englisch
    • Lesemotiv Verstehen
    • Anzahl Seiten 396
    • Herausgeber SPRINGER A PR TRADE
    • Größe H235mm x B191mm x T21mm
    • Jahr 2012
    • EAN 9781430242697
    • Format Kartonierter Einband
    • ISBN 978-1-4302-4269-7
    • Veröffentlichung 29.06.2012
    • Titel Learn Cocoa Touch for IOS
    • Autor Jeff Kelley
    • Gewicht 680g

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