Learn SpriteBuilder for iOS Game Development

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SpriteBuilder is the fun and versatile game development environment that is a natural successor to Cocos2D, Cocos3D, and Chipmunk2D. In Learn SpriteBuilder for iOS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of SpriteBuilder to create a full-featured 2D action game that you can use as a basis for your own games.

You'll learn SpriteBuilder best practices, how to incorporate SpriteBuilder into your game development workflow, and how to use the various features of SpriteBuilder, including game physics, scrolling, menus, and playing audio assets. You'll learn everything from the basics to advanced topics like visual effects, soft-body physics, rendering textured polygons and porting to Android. You'll be using both SpriteBuilder and the latest version of Cocos2D, version 3. If you have a bit of iOS development experience and you want to learn to create imaginative 2D games, Learn SpriteBuilder for iOS Game Development is exactly the book you need.


Builder for i. OS Game Development, experienced game developer and author Steffen Itterheim shows you how to get the most out of Sprite. Builder to create a full-featured 2D adventure game that you can use as a basis for your own games.

Autorentext
Steffen Itterheim is a professional games and tools developer. He has worked for Electronic Arts Phenomic for the past seven years. Be it scripting, programming, or foreign languages, he's done it all. He has extensive experience with game localization including non-western languages and locales, and he also knows the Lua scripting language inside and out. He learned English by watching too much American television. Steffen currently lives in Ingelheim, Germany.

Inhalt
Part I: Introducing SpriteBuilder and Cocos2D-iphone version 3

Ch. 1: Introduction

Ch. 2: Laying the Groundwork

Ch. 3: Controlling and Scrolling

Ch. 4: Physics and Collisions

Ch. 5: Timelines and Triggers

Ch. 6: Menus and Popovers

Part II: Getting Down to Business with SpriteBuilder

Ch. 7: MainScene and GameState

Ch. 8: Selecting and Unlocking Levels

Ch. 9: Physics Joints

Ch. 10: Soft-Body Plastics

Part III: Now You're a SpriteBuilder Pro!

Ch. 11: Audio and Labels

Ch. 12: Visual Effects and Animations

Ch. 13: Porting to Android

Ch. 14: Debugging and Best Practices

Weitere Informationen

  • Allgemeine Informationen
    • Sprache Englisch
    • Anzahl Seiten 456
    • Herausgeber Apress
    • Gewicht 845g
    • Autor Steffen Itterheim
    • Titel Learn SpriteBuilder for iOS Game Development
    • Veröffentlichung 22.11.2014
    • ISBN 1484202635
    • Format Kartonierter Einband
    • EAN 9781484202630
    • Jahr 2014
    • Größe H235mm x B191mm x T25mm
    • Lesemotiv Verstehen
    • Auflage 1st edition
    • GTIN 09781484202630

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