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Learn Unity 2017 for iOS Game Development
Details
Build, debug and test a Unity iOS game
Process touch, accelerometer and gyroscope input
Promote your app and track its revenue
Build, debug and test a Unity iOS game Process touch, accelerometer and gyroscope input Promote your app and track its revenue
Autorentext
Allan Fowler is currently a professor of software engineering and game development at Kennesaw State University and is a former senior lecturer in game design at Waiariki Institute of Technology. Allan managed a multinational research project which involved investigating the use of a free game development tool for children called Kodu Game Lab. This award winning research received considerable attention from the local, national and International media. In his spare time Allan teaches martial arts, is a keen armature photographer, and makes video games.
Inhalt
Chapter 1: Getting Started.- Chapter 2: A Unity Tour.- Chapter 3: Making a Scene.- Chapter 4: Making It Move: Scripting the Cube.- Chapter 5: Let's Dance! Animation and Sound.- Chapter 6: Let's Roll! Physics and Controls.- Chapter 7: Let's Bowl! Advanced Physics.- Chapter 8: Let's Play! Scripting the Game.- Chapter 9: The Game GUI.- Chapter 10: Using Unity iOS.- Chapter 11: Building for Real: Device Testing and App Submission.- Chapter 12: Presentation: Screens and Icons.- Chapter 13: Handling Device Input.- Chapter 14: Optimization.- Chapter 15: Where to Go from Here?.
Weitere Informationen
- Allgemeine Informationen
- Sprache Englisch
- Anzahl Seiten 464
- Herausgeber Apress
- Gewicht 698g
- Untertitel Create Amazing 3D Games for iPhone and iPad
- Autor Philip Chu , Allan Fowler
- Titel Learn Unity 2017 for iOS Game Development
- Veröffentlichung 25.11.2017
- ISBN 1484231732
- Format Kartonierter Einband
- EAN 9781484231739
- Jahr 2017
- Größe H235mm x B155mm x T25mm
- Lesemotiv Verstehen
- Auflage 2nd edition
- GTIN 09781484231739