Learning by Playing. Game-based Education System Design and Development

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With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of Edutainment has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective way of learning through a medium, such as a computer, software, games or AR/VR applications, that both educates and entertains. The Edutainment conference series was established and followed as a special event for the new interests in e-learning and digital entertainment. The main purpose of Edutainment conferences is the discussion, presentation, and information exchange of scientific and technological developments in the new community. The Edutainment conference series is a very interesting opportunity for researchers, engineers, and graduate students who wish to communicate at these international annual events. The conference series includes plenary invited talks, workshops, tutorials, paper presen- tion tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first (Edutainment 2006 in Hangzhou, China), the second (Edutainment 2007 in Hong Kong, China), and the third events (Edutainment 2008 in Nanjing, China), Edutainment 2009 was held August 911, 2009 in Banff, Canada. This year, we received 116 submissions from 25 different countries and regions - cluding Austria, Canada, China, Denmark, Finland, France, Germany, Greece, Hong Kong, Italy, Japan, Korea, Malaysia, Mexico, The Netherlands, Norway, Portugal, Singapore, Spain, Sweden, Switzerland, Taiwan, Trinidad and Tobago, UK, and USA.

Klappentext

This book constitutes the refereed proceedings of the 4th International Conference on E-learning and Games, Edutainment 2009, held in Banff, Canada, in August 2009. The 56 revised full papers presented together with three related workshops were also held jointly and selected from a total of 116 submissions from 25 different countries. The papers are organized in topical sections on interactions in games, simulation and animation, digital museum and digital heritage, game design and development, social and cultural issues, storytelling and narrative in education, game-based learning/training, VR-based education/training, vision and imaging technology in games, educational robot and toy, and augmented reality in education/training.


Inhalt
Interactions in Games.- Simulation and Animation.- Digital Museum and Digital Heritage.- Game Design and Development.- Social and Cultural Issues.- Storytelling and Narrative in Education.- Game-Based Learning/Training.- VR-Based Education/Training.- Vision and Imaging Technology in Games.- Educational Robot and Toy.- Augmented Reality in Education/Training.- Enriching Users' Edutainment through Embodied Video Interactive Games.- Researches on Educational Robots of Taiwan e-Learning and Digital Archives Program.- Researches on Innovative Design of Learning Software and Content.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783642033636
    • Anzahl Seiten 579
    • Lesemotiv Verstehen
    • Genre Allgemein & Lexika
    • Auflage 2009
    • Editor Maiga Chang, Rita Kuo, Kinshuk, Gwo-Dong Chen, Michitaka Hirose
    • Herausgeber Springer-Verlag GmbH
    • Untertitel 4th International Conference on E-learning, Edutainment 2009, Banff, Canada, August 9-11, 2009, Proceedings
    • Größe H235mm x B155mm
    • Jahr 2009
    • EAN 9783642033636
    • Format Kartonierter Einband
    • ISBN 978-3-642-03363-6
    • Veröffentlichung 20.07.2009
    • Titel Learning by Playing. Game-based Education System Design and Development
    • Sprache Englisch

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