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Make Your Own Python Text Adventure
Details
Learn programming in Python by building a customizable text adventure game
Teaches good coding concepts and best practices
Includes homework problems and solutions for each chapter
Learn programming in Python by building a customizable text adventure game Teaches good coding concepts and best practices Includes homework problems and solutions for each chapter
Autorentext
Phillip Johnson is a software developer based out of Columbus, Ohio. He has worked on projects ranging from call center queuing to bioinformatics and has used a wide range of technologies including Python, Java, Scala, and SQL. He blogs at Let's Talk Data.
Zusammenfassung
Learn programming in Python by building a customizable text adventure game
Teaches good coding concepts and best practices
Includes homework problems and solutions for each chapter
Inhalt
- Getting Started.- 2. Your First Program.- 3. Listening to your User.- 4. Decisions.- 5. Functions.- 6. Lists.- 7. Loops.- 8. Objects.- 9. Exceptions.- 10. Intermezzo.- 11. Building Your World.- 12. Making the World More Interesting.- 13. Worldbuilding, part 2.- 14. Econ 101.- 15. Endgame.- 16. Appendix A: Homework Solutions.- 17. Appendix B: Common Errors.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09781484232309
- Genre Information Technology
- Auflage 1st ed.
- Lesemotiv Verstehen
- Anzahl Seiten 149
- Größe H10mm x B156mm x T260mm
- Jahr 2017
- EAN 9781484232309
- Format Kartonierter Einband
- ISBN 978-1-4842-3230-9
- Titel Make Your Own Python Text Adventure
- Autor Phillip Johnson
- Untertitel A Guide to Learning Programming
- Gewicht 260g
- Herausgeber Apress
- Sprache Englisch