Maya Manual

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Alias|Wavefront's Maya 3D animation software is an integrated collection of tools for creating computer generated images, used in nearly every blockbuster special effects film that has been released in the last few years. The first choice for digital content creators, Maya combines animation, dynamics, modelling and rendering tools, enabling you to create digital characters and visual effects for live action films or stand-alone animation. Key Topics Using plenty of examples and illustrations to provide insights into the functioning and context of Maya, Dan Lavender explains how to: understand the framework fundamentals of Maya; create 3D objects; work with models and surfaces; animate objects; use colours, lighting and rendering. About the Author Dan Lavender is a Technical Director at Framestore CFC - one of Europe's largest post-production companies. Features and Benefits Gives a broad overview of Maya, enabling you to create your own high quality 3D computer generated images - even if you have never used a 3D package before. * The source files and scenes to accompany the examples in the book are available from the Springer web site - springer.co.uk/mayamanual.

INCLUDES 8PP COLOUR SECTION WRITTEN BY A 3D COMPUTER ANIMATION SPECIALIST SOURCE FILES AND SCENES AVAILABLE ONLINE Includes supplementary material: sn.pub/extras

Autorentext
Alias Wavefront's Maya 3D animation software is an integrated collection of tools for creating computer generated images, used in nearly every blockbuster special effects film that has been released in the last few years. As the first choice for digital content creators, Maya combines animation, dynamics, modelling and rendering tools, enabling you to create digital characters and visual effects for live action films or stand-alone animation. This text covers all the key topics using plenty of examples and illustrations. The source files and scenes that accompany the examples are available from the Springer web site.


Inhalt
Basics.- Objects, Duplicates and Transforms.- Hierarchies, Groups and Nodes.- Modeling and Surface Creation.- Animation.- Rendering.- Particle Systems.- Dynamic Objects.- MEL Scripting.- Paint Effects.- Integration.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781447139249
    • Auflage Softcover reprint of the original 1st edition 2003
    • Sprache Englisch
    • Genre Anwendungs-Software
    • Größe H254mm x B178mm x T19mm
    • Jahr 2013
    • EAN 9781447139249
    • Format Kartonierter Einband
    • ISBN 1447139240
    • Veröffentlichung 03.10.2013
    • Titel Maya Manual
    • Autor Daniel Lavender
    • Untertitel Springer Professional Computing
    • Gewicht 641g
    • Herausgeber Springer London
    • Anzahl Seiten 340
    • Lesemotiv Verstehen

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