Mobile 3D Graphics

CHF 105.15
Auf Lager
SKU
DSOLAF0KI80
Stock 1 Verfügbar
Free Shipping Kostenloser Versand
Geliefert zwischen Mi., 08.10.2025 und Do., 09.10.2025

Details

Explains writing real-time 3D graphics applications for mobile devices. This book demonstrates the programming interfaces that enable dynamic 3D media on cell phones, GPS systems and media players. It offers coverage of background essentials and presents examples, including working code in both of the dominant mobile APIs, OpenGL ES and M3G.

Klappentext

The authors of this book have worked for several years designing the M3G & OpenGL ES standards, and distill their accumulated knowledge in this book. The book will go beyond the specifications of these standards and provide hands-on examples and more detailed, practical implementation information.
Readers will draw upon the techniques presented in the discussions of OpenGL ES to further their design skills in many real-world M3G implementations.

  • Go Mobile or Go Home! Master designs for mobile media- a $98 BILLION industry by 2011!
  • Insights from the designers of M3G, an industry standard for 3D graphics on mobile devices
  • Nokia authors give standing-room only seminars at SIGGRAPH each year
  • First comprehensive book on how to take best advantage of the OpenGL ES and M3G APIs.

    Inhalt

    Contents

    Preface
    About the Authors
    CHAPTER 1. INTRODUCTION
    PART I ANATOMY OF A GRAPHICS ENGINE
    CHAPTER 2. LINEAR ALGEBRA FOR 3D GRAPHICS
    CHAPTER 3. LOW-LEVEL RENDERING
    CHAPTER 4. ANIMATION
    CHAPTER 5. SCENE MANAGEMENT
    CHAPTER 6. PERFORMANCE AND SCALABILITY
    PART II OPENGL ES AND EGL
    CHAPTER 7. INTRODUCING OPENGL ES
    CHAPTER 8. OPENGL ES TRANSFORMATION AND LIGHTING
    CHAPTER 9. OPENGL ES RASTERIZATION AND FRAGMENT PROCESSING
    CHAPTER 10. MISCELLANEOUS OPENGL ES FEATURES
    CHAPTER 11. EGL
    PART III M3G
    CHAPTER 12. INTRODUCING M3G
    CHAPTER 13. BASIC M3G CONCEPTS
    CHAPTER 14. LOW-LEVEL MODELING IN M3G
    CHAPTER 15. THE M3G SCENE GRAPH
    CHAPTER 16. ANIMATION IN M3G
    PART IV APPENDIX
    A FIXED-POINT MATHEMATICS
    B JAVA PERFORMANCE TUNING
    C GLOSSARY
    Bibliography
    Index

Cart 30 Tage Rückgaberecht
Cart Garantie

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09780123737274
    • Genre Programmiersprachen
    • Sprache Englisch
    • Anzahl Seiten 464
    • Herausgeber Academic Press
    • Größe H235mm x B191mm x T27mm
    • Jahr 2007
    • EAN 9780123737274
    • Format Fester Einband
    • ISBN 978-0-12-373727-4
    • Veröffentlichung 04.12.2007
    • Titel Mobile 3D Graphics
    • Autor Pulli Kari , Aarnio Tomi , Miettinen Ville , Roimela Kimmo , Vaarala Jani
    • Untertitel With OpenGL ES and M3G
    • Gewicht 940g

Bewertungen

Schreiben Sie eine Bewertung
Nur registrierte Benutzer können Bewertungen schreiben. Bitte loggen Sie sich ein oder erstellen Sie ein Konto.