Mobile Persuasion Design

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Details

Mobile Persuasion Design presents five conceptual design projects (or 'Machines') for new mobile applications (smartphone or tablet with Web portals) that combine theories of persuasion and information design to change people's behavior.

The Green Machine persuades home consumers to save energy. The Health Machine persuades people to change nutrition and exercise habits, so as to avoid obesity/diabetes. The Money Machine persuades baby boomers to improve wealth management and to spend and save appropriately. The Story Machine persuades family members to share more inter-generational stories among families that are geographically distributed and asynchronous, sometimes across multiple countries and cultures. The Innovation Machine persuades entrepreneurs to practice good design-thinking and adopt innovation practices.

The Machines have been published worldwide since 2009. In 2011, the Green, Health, and Money Machines won design awards in an international competition hosted by the International Institute for Information Design, Vienna.


Detailed case studies of award-winning designs Shows how to combine persuasion design with information design to change behaviour Provides detailed competitive analysis of products

Autorentext

Aaron Marcus, President of Aaron Marcus and Associates, Inc. (AM+A), and Editor-in-Chief Emeritus of User Experience Magazine, is a pioneer of user experience design, publisher of eight books and more than 300 articles, former Fast Forward column editor of Interactions for five years, and the first user-interface designer to be elected to both the HCI Academy and to the AIGA Fellows.

AM+A has been in business for more than a quarter-century, providing user-centered solutions on projects ranging from start-up ventures to business applications launched by some of the largest companies in the world. AM+A has served approximately 300 clients and completed approximately 500 projects.


Klappentext

Mobile Persuasion Design presents ten conceptual design projects (or 'Machines') for new mobile application's (smartphone or tablet with Web portals) that combine theories of persuasion and information design to change people's behaviour.

Areas such as the environment, health, learning and happiness are explored, looking at ways of marrying people's wants and needs to make simple, usable and desirable mobile applications. A user-centred design approach has been used, adopting user experience (UX) methods, in-depth case studies and market analysis to see what a modern user needs from their mobile application. By applying concepts like persuasion theory and information architecture, try to find ways to satisfy these needs and positively change their user habits.

In 2011, the Green, Health, and Money Machines won design awards in an international competition hosted by the International Institute for Information Design, Vienna.


Inhalt

Foreword - Tom MacTavish. - Foreword - Ben Shneiderman.- Foreword - Peter Simlinger.- Preface.- Glossary of Key Terms.- Introduction.- The Green Machine.- The Health Machine.- The Money Machine.- The Story Machine.- The Travel Machine.- The Innovation Machine.- The Driving Machine.- The Learning Machine.- The Happiness Machine.- The Marriage Machine.- Conclusion.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781447143239
    • Auflage 1st edition 2015
    • Sprache Englisch
    • Genre Anwendungs-Software
    • Größe H241mm x B160mm x T41mm
    • Jahr 2015
    • EAN 9781447143239
    • Format Fester Einband
    • ISBN 144714323X
    • Veröffentlichung 13.11.2015
    • Titel Mobile Persuasion Design
    • Autor Aaron Marcus
    • Untertitel Changing Behaviour by Combining Persuasion Design with Information Design
    • Gewicht 1324g
    • Herausgeber Springer London
    • Anzahl Seiten 696
    • Lesemotiv Verstehen

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