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Multidisciplinary Perspectives on Narrative Aesthetics in Video Games
Details
Multidisciplinary Perspectives on Narrative Aesthetics in Video Gamesis a collection of contemporary research and interpretation that explores the narrative structures in video games and ludonarrative content design in related media
Autorentext
Deniz Denizel who received a BFA in Photography from Dokuz Eylül Univ., is a Res. Assist.in the Cartoon and Animation Dept. and a graduate in Game Design at Bahçe ehir University. He is a photographer, curator, author, editor, and reviewer on photography, film, and video games. Deniz Eyüce ansal is an art historian, translator, and independent researcher, who received a MA degree in History of Art from the Univ. of Barcelona, and a Ph.D. in Cinema and Media Research from Bahçe ehir University, where she worked as a full-time instructor. Tuna Tetik received his Ph.D. from Bahçe ehir University, Cinema and Media Research program, and directed an award-winning short documentary. His research interests are superhero comics, video-on-demand services, and video games. He is lecturing courses on digital editing and film production.
Inhalt
Narrative Aesthetics in Video Games: An Introduction Storytelling in the Age of Video Games: The Fall of Traditional Storytelling and the Rise of Multidimensionality Jumanji Brought into Reality: Game as Drama, Drama as Game Fallout: Following the Footsteps of Apocalypse Living Narrative Worlds: Assemblage and Multistability within Ian Cheng's Emissaries Trilogy Mining for Lies Enacting the Player Style through Performing Strategies in Archival Narratives Use of Film Language in Full- Motion Video Games Extension through Narrative: Spider- Man 4 in the Context of Representation of the Superhero in Video Games From Press Start to Prologue: An Analysis of Game Opening Titles Ludonarrative Dissonance in Black Mirror: Bandersnatch An Analysis of the Real- Time Strategy Games: The Nineties Would You Stop Changing My Games? Structures of Narrative Discourse in Video Games Last Day of June: Work of Mourning and Narrative Effects Exploring Digital Games as Post- Human Systems Is Monty Python a Role- Playing Game? From Reverence to Recreation: The Transformation of Indian Epic Figures into Characters in Video Games Video Games as Contemporary Storytelling Machines Narrative Aesthetics in Video Games: A Conclusion
Weitere Informationen
- Allgemeine Informationen
- Sprache Englisch
- Anzahl Seiten 384
- Herausgeber Peter Lang
- Gewicht 496g
- Titel Multidisciplinary Perspectives on Narrative Aesthetics in Video Games
- Veröffentlichung 23.06.2021
- ISBN 3631838050
- Format Kartonierter Einband
- EAN 9783631838051
- Jahr 2021
- Größe H210mm x B148mm x T21mm
- Lesemotiv Verstehen
- Editor Deniz Denizel, Tuna Tetik, Deniz Eyüce Sansal
- Auflage 1. Auflage
- GTIN 09783631838051