Multidisciplinary Perspectives on Narrative Aesthetics in Video Games

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Multidisciplinary Perspectives on Narrative Aesthetics in Video Gamesis a collection of contemporary research and interpretation that explores the narrative structures in video games and ludonarrative content design in related media

Autorentext

Deniz Denizel who received a BFA in Photography from Dokuz Eylül Univ., is a Res. Assist.in the Cartoon and Animation Dept. and a graduate in Game Design at Bahçe ehir University. He is a photographer, curator, author, editor, and reviewer on photography, film, and video games. Deniz Eyüce ansal is an art historian, translator, and independent researcher, who received a MA degree in History of Art from the Univ. of Barcelona, and a Ph.D. in Cinema and Media Research from Bahçe ehir University, where she worked as a full-time instructor. Tuna Tetik received his Ph.D. from Bahçe ehir University, Cinema and Media Research program, and directed an award-winning short documentary. His research interests are superhero comics, video-on-demand services, and video games. He is lecturing courses on digital editing and film production.


Inhalt
Narrative Aesthetics in Video Games: An Introduction Storytelling in the Age of Video Games: The Fall of Traditional Storytelling and the Rise of Multidimensionality Jumanji Brought into Reality: Game as Drama, Drama as Game Fallout: Following the Footsteps of Apocalypse Living Narrative Worlds: Assemblage and Multistability within Ian Cheng's Emissaries Trilogy Mining for Lies Enacting the Player Style through Performing Strategies in Archival Narratives Use of Film Language in Full- Motion Video Games Extension through Narrative: Spider- Man 4 in the Context of Representation of the Superhero in Video Games From Press Start to Prologue: An Analysis of Game Opening Titles Ludonarrative Dissonance in Black Mirror: Bandersnatch An Analysis of the Real- Time Strategy Games: The Nineties Would You Stop Changing My Games? Structures of Narrative Discourse in Video Games Last Day of June: Work of Mourning and Narrative Effects Exploring Digital Games as Post- Human Systems Is Monty Python a Role- Playing Game? From Reverence to Recreation: The Transformation of Indian Epic Figures into Characters in Video Games Video Games as Contemporary Storytelling Machines Narrative Aesthetics in Video Games: A Conclusion

Weitere Informationen

  • Allgemeine Informationen
    • Sprache Englisch
    • Anzahl Seiten 384
    • Herausgeber Peter Lang
    • Gewicht 496g
    • Titel Multidisciplinary Perspectives on Narrative Aesthetics in Video Games
    • Veröffentlichung 23.06.2021
    • ISBN 3631838050
    • Format Kartonierter Einband
    • EAN 9783631838051
    • Jahr 2021
    • Größe H210mm x B148mm x T21mm
    • Lesemotiv Verstehen
    • Editor Deniz Denizel, Tuna Tetik, Deniz Eyüce Sansal
    • Auflage 1. Auflage
    • GTIN 09783631838051

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