Narration in the Video Game

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Do video games tell stories? And if they do, how andwhy do they do so? In this study, Dominic Arsenaulttakes the reader through the battlefield of ludologyand narratology in video game studies, and argues fora radically new narratological conception of thevideo game. Like a Starcraft Zerg Drone, he extractsideas from the rich veins of new media and video gamestudies, along with the latest developments ofnarratology and French film theory, and morphs themin with his own personal historical insights andgameplay experience with video games andpen-and-paper role-playing games. The resultingtheoretical approach finds that narration, as aprocess, is intrinsic to video game playing,independently of the "cut-scenes" usually much toutedby the proponents of interactive storytelling.Academics with an interest in video game studies,narratology or new media will find here a novelperspective on a well-researched subject, whilelike-minded students and amateur, professional andprospective game developers will also appreciate thequick, efficient and readable introduction to thesehot topics.

Autorentext

Dominic Arsenault is a lifelong gamer and has briefly worked as a writer in the industry. He has since plunged into video game studies at the Université de Montréal, where he works on narration, immersion, and genre. He participates in research projects and teaches on these subjects. He (and his works) can be found online @ www.le-ludophile.com.


Klappentext
Do video games tell stories? And if they do, how and why do they do so? In this study, Dominic Arsenault takes the reader through the battlefield of ludology and narratology in video game studies, and argues for a radically new narratological conception of the video game. Like a Starcraft Zerg Drone, he extracts ideas from the rich veins of new media and video game studies, along with the latest developments of narratology and French film theory, and morphs them in with his own personal historical insights and gameplay experience with video games and pen-and-paper role-playing games. The resulting theoretical approach finds that narration, as a process, is intrinsic to video game playing, independently of the "cut-scenes" usually much touted by the proponents of interactive storytelling. Academics with an interest in video game studies, narratology or new media will find here a novel perspective on a well-researched subject, while like-minded students and amateur, professional and prospective game developers will also appreciate the quick, efficient and readable introduction to these hot topics.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783639091397
    • Sprache Englisch
    • Größe H6mm x B220mm x T150mm
    • Jahr 2013
    • EAN 9783639091397
    • Format Kartonierter Einband (Kt)
    • ISBN 978-3-639-09139-7
    • Titel Narration in the Video Game
    • Autor Dominic Arsenault
    • Untertitel An Apologia of Interactive Storytelling, and anApology to Cut-Scene Lovers.
    • Gewicht 171g
    • Herausgeber VDM Verlag Dr. Müller e.K.
    • Anzahl Seiten 104
    • Genre Politikwissenschaft

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