New Frontiers for Entertainment Computing

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This book constitutes the refereed proceedings of the 1st IFIP Entertainment Computing Symposium held in Milan, Italy on September 7-10, 2008.

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.


The papers in this volume were peer-reviewed and carefully selected Much information in this series is published in advance of journal publication The contributors in this volume are world-renowned experts in their field

Klappentext

International Federation for Information Processing

The IFIP series publishes state-of-the-art results in the sciences and technologies of information and communication. The scope of the series includes: foundations of computer science; software theory and practice; education; computer applications in technology; communication systems; systems modeling and optimization; information systems; computers and society; computer systems technology; security and protection in information processing systems; artificial intelligence; and human-computer interaction. Proceedings and post-proceedings of refereed international conferences in computer science and interdisciplinary fields are featured. These results often precede journal publication and represent the most current research. The principal aim of the IFIP series is to encourage education and the dissemination and exchange of information about all aspects of computing.

For more information about the 300 other books in the IFIP series, please visit www.springer.com.

For more information about IFIP, please visit www.ifip.org.


Inhalt
Enhancing Artificial Intelligence in Games by Learning the Opponent's Playing Style.- Using Game Engines for Visualization in Scientific Applications.- An Interactive Visual Canon Platform.- Physical Emotion Induction and Its Use in Entertainment: Lessons Learned.- Networked Virtual Marionette Theater.- Entertainment Computing in the Orbit.- A Collaborative Science Learning Game Environment for Informal Science Education:DinoQuest Online.- Construction and Evaluation of a Robot Dance System.- Context-aware fun and games with Bluetooth.- Comic Layout for Automatic Comic Generation from Game Log.- Computing Inspiration: i.plot.- Analysis and Generation of Japanese Folktales Based on Vladimir Propp's Methodology.

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Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09781441935212
    • Editor Paolo Ciancarini, Marco Roccetti, Matthias Rauterberg, Ryohei Nakatsu
    • Sprache Englisch
    • Auflage Softcover reprint of hardcover 1st edition 2008
    • Größe H235mm x B155mm x T9mm
    • Jahr 2010
    • EAN 9781441935212
    • Format Kartonierter Einband
    • ISBN 1441935215
    • Veröffentlichung 25.11.2010
    • Titel New Frontiers for Entertainment Computing
    • Untertitel IFIP 20th World Computer Congress, First IFIP Entertainment Computing Symposium (ECS 2008), September 7-10, 2008, Milano, Italy
    • Gewicht 242g
    • Herausgeber Springer US
    • Anzahl Seiten 152
    • Lesemotiv Verstehen
    • Genre Informatik

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