Observing the User Experience

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Observing the User Experience: A Practitioner's Guide to User Research aims to bridge the gap between what digital companies think they know about their users and the actual user experience. Individuals engaged in digital product and service development often fail to conduct user research. The book presents concepts and techniques to provide an understanding of how people experience products and services. The techniques are drawn from the worlds of human-computer interaction, marketing, and social sciences.

The book is organized into three parts. Part I discusses the benefits of end-user research and the ways it fits into the development of useful, desirable, and successful products. Part II presents techniques for understanding people's needs, desires, and abilities. Part III explains the communication and application of research results. It suggests ways to sell companies and explains how user-centered design can make companies more efficient and profitable. This book is meant for people involved with their products' user experience, including program managers, designers, marketing managers, information architects, programmers, consultants, and investors.


Autorentext
Elizabeth Goodman has taught user experience research and tangible interaction design at the University of California, Berkeley and site-specific art practice at the San Francisco Art Institute. She has also worked with exploratory research and design teams at Intel, Fuji-Xerox, and Yahoo and speaks widely on the design of mobile and pervasive computing systems at conferences, schools, and businesses. She received her PhD from the School of Information at the University of California, Berkeley in fall 2013. During graduate school, her scholarly research on interaction design practice was supported by a National Science Foundation Graduate Fellowship and an Intel PhD Fellowship Mike Kuniavsky is a user experience designer, researcher and author. A twenty-year veteran of digital product development, Mike is a consultant and the co-founder of several user experience centered companies: ThingM manufactures products for ubiquitous computing and the Internet of Things; Adaptive Path is a well-known design consultancy. He is also the founder and organizer of Sketching in Hardware, an annual summit on the future of tools for digital product user experience design for leading technology developers, designers and educators. Mike frequently writes and speaks on digital product and service design, and works with product development groups in both large companies and startups. His most recent book is Smart Things: Ubiquitous Computing User Experience Design.

Klappentext
Observing the User Experience: A Practitioner's Guide to User Research aims to bridge the gap between what digital companies think they know about their users and the actual user experience. Individuals engaged in digital product and service development often fail to conduct user research. The book presents concepts and techniques to provide an understanding of how people experience products and services. The techniques are drawn from the worlds of human-computer interaction, marketing, and social sciences.

The book is organized into three parts. Part I discusses the benefits of end-user research and the ways it fits into the development of useful, desirable, and successful products. Part II presents techniques for understanding people's needs, desires, and abilities. Part III explains the communication and application of research results. It suggests ways to sell companies and explains how user-centered design can make companies more efficient and profitable. This book is meant for people involved with their products' user experience, including program managers, designers, marketing managers, information architects, programmers, consultants, and investors.


Zusammenfassung
The gap between who designers and developers imagine their users are, and who those users really are can be the biggest problem with product development. This title helps you to bridge that gap to understand what your users want and need from your product, and whether they'll be able to use what you've created.

Inhalt

Part I: Why Research is Good and How It Fits Into Product Development

  1. Typhoon: A Fable
  2. Do a Usability Test Now!
  3. Balancing Needs Through Iterative Development
  4. The User Experience

    Part II: User Experience Research Techniques

  5. The Research Plan
  6. Universal tools: Recruiting and Interviewing
  7. User Profiles
  8. Contextual Inquiry, Task Analysis, Card Sorting
  9. Focus Groups
  10. Usability Tests
  11. Surveys
  12. Ongoing Relationship
  13. Log Files and Customer Support
  14. Competitive Research
  15. Others' Hard Work: Published Information and Consultants
  16. Emerging Techniques

    Part III: Communicating Results

  17. Reports and Presentations
  18. Creating a User-Centered Corporate Culture

    Appendices
    A. The Budget Research Lab
    B. Common Survey Questions
    C. Observer Instructions

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09780123848697
    • Sprache Englisch
    • Auflage 2. A.
    • Größe H235mm x B191mm x T32mm
    • Jahr 2012
    • EAN 9780123848697
    • Format Kartonierter Einband
    • ISBN 978-0-12-384869-7
    • Veröffentlichung 24.09.2012
    • Titel Observing the User Experience
    • Autor Goodman Elizabeth , Kuniavsky Mike
    • Untertitel A Practitioner's Guide to User Research
    • Gewicht 1640g
    • Herausgeber Elsevier Science
    • Anzahl Seiten 608
    • Genre Informatik

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