Peer-to-Peer 3D Streaming

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Virtual worlds have become very popular in recent years, with trends towards larger worlds and more user-generated content. The growth of 3D content in virtual worlds will make its real-time streaming (or 3D streaming) increasingly attractive for developers. To meet the demands of a large user base economically, peer-to-peer (P2P) content delivery holds the promise for a paradigm shift in how future virtual worlds will be deployed and used. This book defines both the problem and solution spaces for P2P 3D streaming, by outlining its requirements, challenges, and categorizing existing proposals. The first framework for P2P 3D streaming (Flowing Level-of-Details, or FLoD) is described for readers to understand the opportunities and difficulties of such an approach. Open questions are also identified to facilitate the design of future systems. This book is a useful introduction to researchers and developers who want to gain a basic understanding about the new landscape for virtual worlds.

Autorentext

Ph.D in Computer Science from National Central University, Taiwan. Initiator of the VAST and ASCEND open source projects at SourceForge.

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Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783838378534
    • Anzahl Seiten 88
    • Genre Allgemein & Lexika
    • Herausgeber LAP LAMBERT Academic Publishing
    • Gewicht 149g
    • Untertitel Delivering the Future of Virtual Worlds
    • Größe H220mm x B150mm x T6mm
    • Jahr 2010
    • EAN 9783838378534
    • Format Kartonierter Einband
    • ISBN 3838378539
    • Veröffentlichung 16.07.2010
    • Titel Peer-to-Peer 3D Streaming
    • Autor Shun-Yun Hu
    • Sprache Englisch

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