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Photorealistic Rendering in the Context of Spatial Augmented Reality
Details
Spatial Augmented Reality tries to enhance the physical world with realtime graphical information. Instead of using a dedicated display, the environment itself acts as the projective surface. There are many applications and uses for such a technology, ranging from early prototyping to entertainment. The work described in this book brings together Spatial Augmented Reality and modern, programmable shader-based computer graphics. Rendering pipelines, material systems and high-dynamic range rendering are core parts of this work. The goal is realtime photorealistic images created with a projector- based rendering system.
Autorentext
Studied computational visualistics at the University of Koblenz- Landau. His final year's thesis was written in cooperation with the Wearable Computer Lab at the University of South Australia in Adelaide. He was awarded the title of Diplom-Informatiker in 2009.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09783639274691
- Sprache Englisch
- Jahr 2010
- EAN 9783639274691
- Format Kartonierter Einband (Kt)
- ISBN 978-3-639-27469-1
- Titel Photorealistic Rendering in the Context of Spatial Augmented Reality
- Autor Markus Bröcker
- Untertitel Techniques and Implementation
- Herausgeber VDM Verlag Dr. Müller e.K.
- Anzahl Seiten 128
- Genre Informatik