Photorealistic Rendering Techniques

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This book presents the most recent advances in the field of photorealistic rendering in Computer Graphics. Based on a 1994 Eurographics workshop, it covers a wide spectrum of topics including new areas of increasing interest.

Klappentext

This book presents the most recent advances and trends in the field of computer generated photorealistic rendering. It contains 28 selected international contributions presented at the Fifth Eurographics Workshop on Rendering, held in Darmstadt, Germany, in June 1994. After more than 20 years of development, rendering of realistic images remains an interesting and challenging field.The book covers a wide spectrum of topics including not only the "classics" such as radiosity, ray tracing, meshing and sampling, and Monte Carlo and viewing solutions, but also new areas of increasing interest, such as participating media, dynamic solutions and walkthroughs, and wavelets.


Zusammenfassung
"For the graphics enthusiast...who wants to see the current state-of-the-art in rendering research, this book is ideal, and gives an insight into areas too specialised to be covered in any mainstream computer graphics text." Computer Graphics Forum

Inhalt
I: Viewing Solutions.- Results of the 1994 Survey on Image Synthesis.- Quantization Techniques for Visualization of High Dynamic Range Pictures.- Rendering, Complexity, and Perception.- II: Participating Media.- Rendering Participating Media: Problems and Solutions from Application Areas.- A Model for Fluorescence and Phosphorescence.- Global Illumination in Presence of Participating Media with General Properties.- Efficient Light Propagation for Multiple Anisotropic Volume Scattering.- Clustering and Volume Scattering for Hierarchical Radiosity Calculations..- III: Ray Tracing and Monte Carlo.- Adaptive Splatting for Specular to Diffuse Light Transport.- Rayvolution: An Evolutionary Ray Tracing Algorithm.- Bidirectional Estimators for Light Transport.- The Ambient Term as a Variance Reducing Technique for Monte Carlo Ray Tracing.- An Importance Driven Monte-Carlo Solution to the Global Illumination Problem.- Importance-driven Monte Carlo Light Tracing.- IV: Radiosity.- A New Stochastic Radiosity Method for Highly Complex Scenes.- Constructing Solvers for Radiosity Equation Systems.- New Efficient Algorithms with Positive Definite Radiosity Matrix.- Adaptive Mesh Refinement with Discontinuities for the Radiosity Method.- Optimizing Discontinuity Meshing Radiosity.- Simplifying the Representation of Radiance from Multiple Emitters.- V: Wavelets.- Haar Wavelet: A Solution to Global Illumination With General Surface Properties.- Wavelet Radiance.- Wavelet Methods for Radiance Computations.- VI: Dynamic Solutions and Walkthrouhgs.- Efficient Radiosity in Dynamic Environments.- Fast Radiosity Repropagation For Interactive Virtual Environments Using A Shadow-Form-Factor-List.- An Efficient Progressive Refinement Strategy for Hierarchical Radiosity..- Efficient Re-rendering ofNaturally Illuminated Environments.- Texture Mapping as an Alternative for Meshing During Walkthrough Animation.- BRUSH as a Walkthrough System for Architectural Models.- Environment Mapping for Efficient Sampling of the Diffuse Interreflection.- Colour Plates.- List of Authors.

Weitere Informationen

  • Allgemeine Informationen
    • GTIN 09783642878275
    • Auflage Softcover reprint of the original 1st edition 1995
    • Editor Georgios Sakas, Stefan Müller, Peter Shirley
    • Sprache Englisch
    • Genre Anwendungs-Software
    • Größe H235mm x B155mm x T25mm
    • Jahr 2012
    • EAN 9783642878275
    • Format Kartonierter Einband
    • ISBN 364287827X
    • Veröffentlichung 24.02.2012
    • Titel Photorealistic Rendering Techniques
    • Untertitel Focus on Computer Graphics
    • Gewicht 698g
    • Herausgeber Springer Berlin Heidelberg
    • Anzahl Seiten 464
    • Lesemotiv Verstehen

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