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Polished Game Development
Details
Polished Game Development encompasses every element necessary to develop a game, but instead of trudging through theory of programming languages, and art style, it covers the elements that developers often forget. The text translations, testing, branding and consistency. It's a no-nonsense, no-waffle, book that gets them straight to the heart of what they need to do to turn their existing efforts into a professional one. It's also a reference for those already in the industry. Since it focuses on the ideas, it is suitable for developers regardless of their programming language, or their target platform, ensuring mass appeal.
Explains the difference between a pet project, and a professional one Covers how to test for the problems and bugs you don't know you'll have Details simple, but effective, visual improvements that can be done with very little effort
Autorentext
Steven Goodwin has been involved in science and technology from an early age, and built his first synthesizer while still in his teens. Since then, his projects have been varied. He has sold over a million computer games, written two books, built robots, and automated a house that can be controlled from the Internet. He has spoken at many conferences, including NotCon '04 and the BBC Backstage OpenTech event.
Inhalt
- Introduction to Game Polish.- 2. The Essentials.- 3. Gameplay.- 4. Game Balancing.- 5. User Experience.- 6. In-Game Visuals.- 7. Audio.- 8. Writing.- 9. Coding Practices.- 10. Testing.- 11. Final Thoughts.- Appendix A: Space Bounce.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09781484218785
- Genre Information Technology
- Auflage 1st edition
- Lesemotiv Verstehen
- Anzahl Seiten 284
- Größe H235mm x B155mm x T16mm
- Jahr 2016
- EAN 9781484218785
- Format Kartonierter Einband
- ISBN 1484218787
- Veröffentlichung 12.07.2016
- Titel Polished Game Development
- Autor Steven Goodwin
- Untertitel From First Steps to Final Release
- Gewicht 435g
- Herausgeber Apress
- Sprache Englisch