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Practical GameMaker
Details
Aims to sell in retail similar to Apress' GameMaker best sellers: The Game Maker's Apprentice (ISBN: 978-1590596159) and The Game Maker's Companion (ISBN: 978-1430228264).
Game development / programming are highly relevant memes in ebook subscription services like Safari for revenue purposes there.
GameMaker is or has been the leading 2D game development engine and platform in most venues (NOTE: cocos2d is leading 2D engine in Apple iOS mobile though and Unity is the leading 3D game engine).
A new very practical in-depth GameMaker book entry from the leading GameMaker publisher Follows up on Apress best sellers, The Game Maker's Apprentice and The Game Maker's Companion Includes projects or examples in color The author, Ben Tyers, is an expert GameMaker developer and trainer
Autorentext
Ben Tyers is an expert GameMaker: Studio user, developer, coder, expert and IT trainer. He has authored a number of small books on GameMaker for game application developers and runs a popular GameMaker resources web site.Inhalt
- Introduction.- 1. Variables.- 2. Conditionals.- 3. Drawing.- 4. Drawing Continued.- 5. Keyboard Input & Simple Movement.- 6. Objects & Events.- 7. Sprites.- 8. Health, Lives & Score.- 9. Mouse.- 10. Alarms.- 11. Collisions.- 12. Rooms.- 13. Backgrounds.- 14. Sounds & Music.- 15. Splash Screens & Menu.- 16. Random.- 17. More Movement (Basic AI).- 18. INI Files.- 19. Effects.- 20. Loops.- 21. Arrays.- 22. ds_lists.- 23. Paths.- 24. Scripts.- 25. Hints & Tips.- 26. Creating A Game - Outline.- 27 . Creating A Game -Sprites.- 28. Creating A Game -Sounds.- 29. Creating A Game -Backgrounds.- 30. Creating A Game -Paths.- 31. Creating A Game -Scripts.- 32. Creating A Game -Fonts.- 33. Creating A Game -Objects - Introduction.- 34. Creating A Game -Parent Objects.- 35. Creating A Game -Objects.- 36. Creating A Game -Rooms.- 37. Progress Sheet.- 38. Marking Guide.- 39. End Of Project Assignment.- 40. End Of Project Test.
Weitere Informationen
- Allgemeine Informationen
- GTIN 09781484223727
- Genre Information Technology
- Auflage 1st ed.
- Lesemotiv Verstehen
- Anzahl Seiten 313
- Größe H20mm x B180mm x T255mm
- Jahr 2016
- EAN 9781484223727
- Format Kartonierter Einband
- ISBN 978-1-4842-2372-7
- Veröffentlichung 29.12.2016
- Titel Practical GameMaker
- Autor Ben Tyers
- Untertitel Studio Language Projects
- Gewicht 690g
- Herausgeber Apress
- Sprache Englisch